On May 1 and 2, Purdue Polytechnic students in Indianapolis presented a wide range of senior capstone projects developed over the course of their final year
Computer Graphics Technology
Applied AI Day highlights Purdue leadership in real-world artificial intelligence
The Applied AI Research Center’s first event of its kind saw guest speakers and faculty researchers showcase AI’s potential to shape industry, infrastructure, and innovation:
Purdue’s Game Development program rises to No. 17 in Princeton Review 2025 ranking
Dean’s Lecture Series highlights cyber-physical VR innovations
A Purdue undergrad alumnus, Dr. Gregory Welch of the University of Central Florida returned to campus to deliver a lecture on his work on "expanding the notion of virtual realtiy as a medium." Read on:
Webster wins third SME Distinguished Faculty Advisor Award
Purdue Polytechnic in New Albany's own Rustin Webster has just clinched a third award from the Society of Manufacturing Engineers for a stellar history in supporting student development. Read about it here:
Lu, after defending Ph.D. dissertation, makes giant leap to Adobe
Purdue Polytechnic's Department of Computer Graphics Technology wishes our recent PhD graduate Yawen Lu the very best as he embarks on this exciting new chapter at Adobe. Discover his Purdue story here:
Game dev alumna dives into Purdue experience: 'Producers are oil in the machine, you don't notice until the gears start squeaking.'
Uma Claire, recent alumna of Purdue Polytechnic's game development program and a new producer at Wizards of the Coast, gives us a deep-dive into all she's learned at Purdue Polytechnic:
Dean's Lecture Series features exploration of Solitaire '[inventing] modern life'
Purdue Polytechnic thanks Dr. Ian Bogost from Washington University for a fascinating exploration on the influence of games, technology, and culture:
Computing, graphics senior creates innovations that work in practice, not just theory
Take a look at Julian Triveri's story in our newsroom; he's a senior in computing and graphics whose work with Purdue's Envision Center adds genuine value to education with new VR tech, with a serious commitment to creating substantial—not gimmicky—programs.
McGraw wins best paper, presentation awards at motion, interaction, games conference
Tim McGraw had a second recent SIGGRAPH conference turn out very successfully, as he won both the Best Long Paper and Best Presentation awards at MIG 2024, hosted by George Mason University: