Course

CGT 32500

Animation For Games

Credit Hours: 3.00.  In game industry, computer animation is the foundation giving life to human-like virtual characters. A thorough understanding of the motion capture and interactive computer animation is a requisite element of the game development process. This course introduces students to the fundamental techniques and skills required to develop animations for video games using a modern motion capture device and software packages. Students are taught using lectures and lab sessions. The focus of this course is primarily on the technical, artistic, and functional dimensions of animation for games, prioritizing the required technical skills. Production of user controller interactive virtual characters is required. Typically offered Spring.

This course is offered by the Department of Computer Graphics Technology