Game studies major earns top 50 ranking

Burnie is a motion-based game that encourages children with cerebral palsy to perform their physical therapy exercises more often and more accurately.

Purdue University has earned a Top 50 ranking on The Princeton Review's 2016 list saluting the top undergraduate schools to study game design.

The game studies major offered by the Purdue Polytechnic Institute at Purdue, entered the list for the first time at #47.

The 2015-16 academic year is the first time game studies was offered as a full major at Purdue. Previously, it was a concentration within the Department of Computer Graphics Technology.

Graduates of Purdue’s program have gone on to work for companies such as Zynga, Volition Inc., Riot Games, and Electronic Arts.

The Princeton Review chose the top schools based on a survey it conducted in 2015 of 150 institutions offering game design coursework and/or degrees in the United States, Canada, and some countries abroad.

The ISS Simulator uses the Oculus Rift virtual reality headset and Razer Hydra motion controllers to recreate life aboard the International Space Station. The company's 40-question survey asked schools to report on everything from their academic offerings and faculty credentials to their graduates’ starting salaries and employment experience. Among criteria The Princeton Review weighed to make its selections: the school's academics, facilities, career services, and technology.

"For students aspiring to work in the burgeoning field of game design, we strongly recommend Purdue and each of the other schools that made our 2016 lists,” said Robert Franek, Princeton Review Senior VP/Publisher. “These are truly the 'cream of the crop' institutions from which to launch a career. Their faculties are outstanding. Their facilities are awesome. And their alumni include legions of the industry's most prominent game designers, developers, artists, and entrepreneurs.

The Princeton Review's full report on this project also features a companion list of "Top 25 Graduate Schools to Study Game Design for 2016." It includes profiles of the schools with application information and links to the school sites.  

For the fourth consecutive year, The Princeton Review teamed up with PC Gamer as its reporting partner on this project. PC Gamer has a feature on the list in its May issue available on newsstands March 29. The feature has information on some of the schools' unique programs, class offerings, prominent professors, and alumni.

The Princeton Review developed its “Top Schools To Study Game Design" project in 2009 with assistance from a national advisory board that helped design the survey instrument and methodology. Board members included administrators and faculty from respected game design programs, and professionals from some of the top gaming companies.