Dr Andy Buchanan is an animation artist and researcher, originally from Melbourne, Australia, where he earned his PhD from RMIT (Plasmatic: Improvising Animated Metamorphosis).
Dr. Buchanan explores the potential of digital animation for creative exploration and expression, combining studies in the history and theory of experimental art and animation with contemporary practices in the latest digital applications. Dr Buchanan has exhibited animated work internationally, has served on major international animation festival juries, has been appointed a Senior Fellow of the Higher Education Academy, and is an active member of the Society for Animation Studies.
Research and production interests include:
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Short film experimental animation, projection art and animation installation
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Animated Metamorphosis
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Practice based research in Animation Studies
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Digital sculpture
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Improvisation and artistic expression using digital tools
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Philosophy of the animated image - investigations into time, form and transformation
Selected Publications
Buchanan, Andrew, & Lichty, P. (2019). Issues in Digital and Animated Palimpsest. CONFIA 2019, 102–110.
Buchanan, Andrew. (2018). Real-time? Reframing temporal consciousness in time-based and interactive media. Technoetic Arts, 16(1), 53–62. https://doi.org/10.1386/tear.16.1.53_1
Ribeiro, C., Buchanan, A., & Reial, C. (2018). Expanded Relief (Holographic Meditations). Proceedings of the 24th International Symposium on Electronic Art, 307–309.
Buchanan, Andrew. (2016). Hypothesis, Falsification and Repeatability: Reflections on ‘the Experiment’ in Experimental Animation. Proceedings of the 2016 Asia Animation Forum, 281–289.
Buchanan, Andy. (2015, October). Can Animated Metamorphosis Represent the Stream of Consciousness? Proceedings of the 2015 Asia Animation Forum. Asia Animation Forum, Bucheon, Korea.
Buchanan, Andrew. (2009). Facial expressions for empathic communication of emotion in animated characters. Animation Studies, 4, 75.
Buchanan, Andrew. (2008). Predicting User Behavior—The Creation of the Immersion Installation. Computers in Entertainment (CIE), 6(3), 34.