Game Development IV: Procedural Asset Creation For Games
Credit Hours: 3.00. This course teaches a procedural approach to game development ranging from geometric modeling techniques, crowd simulation, particle systems, fluid simulation and flame simulation. The course will examine procedural nondestructive workflows that can be translated into real-time assets for game development. Students will learn how to set up nodal and parameter based graphs that carry the ability to be interactively updated and changed, thus having the flexibility expected in an industry pipeline. Typically offered Fall Spring Summer.
This course is offered by the Department of Computer Graphics Technology