Credit Hours: 3.00. This course uses intensive project-based, student-led learning in game development to cultivate skills in quality assurance, leadership, communication, time management, contingency planning, technology integration, autonomy and accountability. Students act in an executive role with students in other project-oriented classes and in so doing cultivate supervisory production experience. Each student must engage with instructors and students to hone real-world hard and soft skills through situated experiences and student-led teaching opportunities. Student producers must develop a functioning development pipeline, meet regularly with their teams, and maintain industry-standard documentation and project management processes. Permission of Instructor required. Typically offered Fall Spring Summer.
This course is offered by the Department of Computer Graphics Technology