Credit Hours: 3.00. This course is about the discovery, summarization, application, analysis, and synthesis of novel game design techniques. Discovery and summarization are done through research and in-class presentations. These presentations are then used to create prototypes in the game engine of the student's choice. Students are expected to collect data on these prototypes. This data is then used to iterate on the prototypes throughout the semester. The course culminates in a polished prototype that is published on any valid public gaming platform or student portfolio. This is an advanced course that assumes the student has existing skills in game creation (particularly game scripting, game art, and game design). Permission of instructor required.
This course is offered by the Department of Computer Graphics Technology