Neurocars
This is a Unity3D project that uses a genetically trained feed forward multi-layer perceptron to dynamically learn to drive a physically modeled race car around a race track. This project is complete.
UE4 Neural Network Plugins
This is a set of highly efficient plugins for including genetically trained feed forward multi-layer perceptions in UE4 Blueprints. This project is in development.
Evolving Opponents
This is a set of tools for evolving and measuring the performance of online learning autonomous actors as combat opponents to human players. This project is in the planning stage and will begin active development this summer (2022).