Publications

2023

  1. F. Zhao, R. Mayer, N. Adamo-Vilani, C. Mousas, M. Choi, L. Lam, M. Mukanova, K. Hauser (2023). Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical Agents. Journal of Educational Computing Research,  November 14, 2023,  https://journals.sagepub.com/doi/full/10.1177/07356331231213932

  2. S. Guo, N. Adamo, C. Mousas. Developing a Scale for Measuring the Believability of Virtual AgentsInternational Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, December 2023. 

  3. Adamo, N. & Mousas, C. (2023). Converting video lectures into effective and inclusive animated presentations. ANIMAFEST SCANNER X, June 6-7, 2023,  Zagreb, Croatia, p.11.
  4. Lam, L., Choi, M., Mukanova, M., Hauser, K., Zhao, F.,  Mayer, R., Mousas, C., Adamo, N. (2023). Effects of Body Type and Voice Pitch on Perceived Audio-Visual Correspondence and Believability of Virtual Characters. SAP '23: ACM Symposium on Applied Perception, August 23, Los Angeles. Article No.: 3, pp. 1–11.https://doi.org/10.1145/3605495.3605791 

  5. Mukanova, M., Lam, L., Choi, M.,  Hauser, K., Mousas, C., Adamo, N. (2023). Animated pedagogical agents performing affective gestures extracted from the GEMEP Dataset: can people recognize their emotions?  ArtsIT - 12th International Conference: ArtsIT, Interactivity & Game Creation, Nov. 2023 (accepted).

  6. Mehrez, A., Adamo, N., Giri, N., Larson, D. (2023). Fiat Lux! Does the lighting design affect viewers’ perception of an animated character's personality? HCI in Games: 5th International Conference, HCI-Games 2023, Copenhagen, Denmark, July 23–28, 2023, pp. 263–272. https://dl.acm.org/doi/abs/10.1007/978-3-031-35979-8_21

  7. Heller, J., Adamo, N., Giri, N., Larson, D. (2023). Does the voice reveal more emotion than the face? A study with animated agents. HCI in Games: 5th International Conference, HCI-Games 2023, Copenhagen, Denmark, July 23–28, 2023, pp. 229–242. https://dl.acm.org/doi/abs/10.1007/978-3-031-35979-8_18

2022

  1. Yang, F.-C., Mousas, C., & Adamo, N. (2022). Holographic Sign Language Avatar Interpreter: A User Interaction Study in a Mixed Reality Classroom. Computer Animation and Virtual Worlds, 33(3-4), e2082. https://doi.org/10.1002/cav.2082 
  2. Wei, M., Adamo, N., Giri, N., Chen, Y. (2022). A Comparative Study of Four 3D Facial Animation Methods: Skeleton, Blendshape, Audio-Driven, and Vision-Based Capture. Proc. of EAI ArtsIT 2022, Nov. 2022, Faro, Portugal. To appear in Springer Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST, volume X) https://link.springer.com/chapter/10.1007/978-3-031-28993-4_3
  3. Yang, F.-C., Mousas, C., & Adamo, N. (2022). Holographic Sign Language Interpreters. Proc. of ACM SIGGRAPH 2022 Educator's Forum Article No. 8. ACM Digital Library. https://doi.org/10.1145/3532724.3535593 (featured on SIGGRAPH Blog)
  4. Hou, T., Adamo, N., & Villani, N.J. (2022). Micro-expressions in animated agents. Proc. of IHSI 2022 - 5th International Conference on Intelligent Human Systems Integration: Integrating People and Intelligent Systems , February 22-24, Venice, Italyhttp://doi.org/10.54941/ahfe1001081

2021

  1. Lawson, A.P., Mayer, R.E., Adamo-Villani, N. et al. Do Learners Recognize and Relate to the Emotions Displayed By Virtual Instructors?. Int J Artif Intell Educ 31, 134–153 (2021). https://doi.org/10.1007/s40593-021-00238-2
  2. Adamo, N. et al. (2021). Multimodal Affective Pedagogical Agents for Different Types of Learners. In: Russo, D., Ahram, T., Karwowski, W., Di Bucchianico, G., Taiar, R. (eds) Intelligent Human Systems Integration 2021. IHSI 2021. Advances in Intelligent Systems and Computing, vol 1322. Springer, Cham. https://doi.org/10.1007/978-3-030-68017-6_33
  3. Lawson, A.P., Mayer, R.E., Adamo-Villani, N. et al. (2021). The positivity principle: do positive instructors improve learning from video lectures?. Education Tech Research Dev.  69, 3101–3129 . https://doi.org/10.1007/s11423-021-10057-w
  4.  Lawson, A.P., Mayer, R.E., Adamo, N., Benes, B., Lei, X., Cheng, J. (2021). Recognizing the emotional state of human and virtual instructors. Computers in Human Behavior, 114, January 2021, 106554. https://doi.org/10.1016/j.chb.2020.106554.
  5. D. Cui, D. Whittinghill, A. Fukada, C. Mousas, N. Adamo (2021). Interacting with Virtual Instructors: The Effect of Gender and Years of Study on the Perception of In-Game Instructors. Computer Animation and Virtual Worlds (Proc. of CASA 2021), 32(3-4), pp. 1-10. https://doi.org/10.1002/cav.2026

  6. D. Cui, D. Whittinghill, A. Fukada, C. Mousas, N. Adamo (2021). Effects of Virtual Instructor’s Facial Expressions in a 3D Game on Japanese Language Learning. Proc. of IEEE Conference on Virtual Reality and 3D User Interfaces - Abstracts and Workshops, pp. 401-405.DOI: 10.1109/VRW52623.2021.00087

  7. Meyer, Z., Adamo, N., Benes, B. (2021). Bodily expression of emotions in animated agents. Proc. of ISVC 2021. Springer Lecture Notes in Computer Science (LNCS) vol. 13018, p. 475. https://doi.org/10.1007/978-3-030-90436-4_38

  8. Lei, X., Adamo, N., Benes, B., Mayer, R. Meyer, Z., Wang, Z., Lawson, A. (2021). Perceived Naturalness of Interpolation Methods for Character Upper Body Animation. In: , et al. Advances in Visual Computing. ISVC 2021. Lecture Notes in Computer Science vol 13017. Springer, Cham. https://doi.org/10.1007/978-3-030-90439-5_9

  9. Zhang, W., Adamo, N. (2022). The Effect of Characters’ Locomotion on Audience Perception of Crowd Animation. In: Wölfel, M., Bernhardt, J., Thiel, S. (eds) ArtsIT, Interactivity and Game Creation. ArtsIT 2021. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 422. Springer, Cham. https://doi.org/10.1007/978-3-030-95531-1_27

2020

  1. Cheng, J., Zhou, W., Lei, X., Adamo-Villani, N., & Benes, B. (2020). The Effects of Body Gestures and Gender on Viewer’s Perception of Animated Pedagogical Agent’s Emotions. Proc. of HCI International 2020, Denmark, July 2020. Springer  https://link.springer.com/chapter/10.1007/978-3-030-49062-1_11
  2. Zhou, W., Cheng, J., Lei, X., Benes, B., & Adamo-Villani, N. (2020). Deep Learning-based Emotion Recognition from Real-Time Videos. Proc. of HCI International 2020, Denmark, July 2020. Springer.  https://link.springer.com/chapter/10.1007/978-3-030-49062-1_22
  3. Kappagantula, S.R.K., Adamo, N., Popescu, V., Wu, M.L. (2020). Automatic generation of deictic gestures from speech for Animated Pedagogical Agents. IEEE Transactions on Learning Technologies, (13)1, 1-13, Jan-Mar 2020. https://ieeexplore.ieee.org/document/8734780
  4. Lawson, A. P., & Mayer, R. E., Adamo-Villani, N., Benes, B., Lei, X., & Cheng, J.(2020). The positivity principle: Do positive instructors improve learning from video lectures? Educational Technology Research and Developmentdoi: 10.1007/s11423-021-10057-w.
  5. Sears, A. Adamo-Villani, N., Whittinghill, D., Finnegan, J., & Webster, R. (under review). VR technology for 3D animation: a comparative study of two interfaces. EAI Endorsed Transactions on Creative Technologies.

2019

  1. Adamo N., Dib H.N., Villani N.J. (2019) Animated Agents’ Facial Emotions: Does the Agent Design Make a Difference? In: De Paolis L., Bourdot P. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2019. Lecture Notes in Computer Science, vol. 11613. https://doi.org/10.1007/978-3-030-25965-5_2
  2. Park, J., Adamo, N., Proctor, R. (2019). Does a Virtual Character’s Visual Style Affect Audience Empathy and Sympathy? Proc. of HCI International 2019, 26 - 31 July, Orlando, FL. Springer https://www.springerprofessional.de/en/does-a-character-s-visual-style-a...
  3. Adamo, N., Tang, W., Villani, N.J., Dib, N. (2019). Rendering style and viewer’s perception of historic virtual architecture. EAI Transactions on Creative Technologies, 18(16): e4. http://eudl.eu/doi/10.4108/eai.7-3-2019.156772
  4. Hammer, M. & Adamo, N. (2019). Audience Perception of Exaggerated Motions on Realistic Animated Animal Characters. Proc. of ArtsIT 2019, Denmark. Springer https://link.springer.com/chapter/10.1007%2F978-3-030-53294-9_7
  5. Dib, H.N., Villani, N. J., Adamo, N. (2019). Extraction, synthesis and evaluation of charismatic teachers’ nonverbal cues using video, motion capture, and 3D animation technologies: initial results. Proc. of 2019 International Conference on Psychology, Language and Teaching (ICPLT), Florence Italy.

2018

  1. Garver, S., Adamo, N., & Dib. H.N. (2018). The Impact of Visual Style on User Experience in Games. EAI Endorsed Transactions on Serious Games 18(15): e2. http://dx.doi.org/10.4108/eai.5-1-2018.153535
  2. Badathala, S., Adamo, N. , Villani, N.J., & Dib, H.D. (2018). The effect of gait parameters on the perception of animated pedagogical agents' personality. Proc. of Salento AVR 2018 – 5th International Conference on Augmented Reality, Virtual Reality and Computer Graphics Lecture Notes in Computer Science, Vol.10850, Springer. https://doi.org/10.1007/978-3-319-95270-3_39 
  3. Anasingaraju, S. ,Adamo, N. & Dib, H.N. (in press). A study of the contribution of different body channels to the expression of emotion in animated pedagogical agents. International Journal of Technology and Human Interaction (IJTHI) IGI Global.
  4. Adamo, N. & Dib, H. N. (2018). Does the Degree of Abstraction of Interactive Visualizations Affect Students' Learning of Surveying? In: Advanced Online Education and Training Technologies Ed: M.K. Habib. IGI Global. DOI: 10.4018/978-1-5225-7010-3.ch006
  5. Tan, W., Adamo, N., Villani, N.J., & Dib, H.N. (2018). Rendering Style and Viewer’s Perception of Historic Virtual Architecture. EAI Endorsed Transactions on Creative Technologies, 18(16):e4

2017

  1. Dib.,H. N. & Adamo, N. (2017). An Augmented Reality Environment for Students’ Learning of Steel Connection Behavior. Proc. of ASCE International Workshop on Computing in Civil Engineering (IWCCE 2017), June 25-27, University of Washington http://ascelibrary.org/doi/abs/10.1061/9780784480830.007
  2. Tang, W. & Adamo, N. (2017). Rendering Style and Viewer’s Perception of Historic Virtual Architecture. Proc. of IEEE 14th International Conference of Computer Graphics, Imaging and Visualization (CGIV 2017), May 22-25, Marrakesh, Morocco
  3. Park, J. & Adamo, N. (2017). Character’s visual style and viewer’s empathy and sympathy response. Proc. of IEEE 14th International Conference of Computer Graphics, Imaging and Visualization (CGIV 2017), May 22-25, Marrakesh, Morocco
  4. Zheng, H., Adamo, N., McGraw, T., & and Griggs, R. (2017). Using Computer Animation for Emergency Medicine Education. International Journal of Technology Enhanced Learning, Vol. 9, No. 4, 354 - 368. DOI: 10.1504/IJTEL.2017.10006473

2016

  1. Adamo, N., & Anasingaraju, S. (2016). Toward the ideal signing avatar. EAI Endorsed Transactions on e-Learning | Volume 3 | Issue 11 | e1 http://dx.doi.org/10.4108/eai.15-6-2016.151446
  2. Dib, H. & Adamo, N. (2016). A virtual steel sculpture for structural engineering education: development and initial findings. Journal of Educational Technology Systems, vol. 44, no.4, 430-449. doi: 10.1177/0047239515626704
  3. Anasingaraju, S., Popescu, V., Adamo, N., & Wu, M.L. (2016). Digital Learning Activities Delivered by Eloquent Instructor Avatars: Scaling with Problem Instance. Proc. of Siggraph Asia 2016 – Education Symposium. ACM Digital Library. https://doi.org/10.1145/2993352.2993355
  4. Adamo, N. (2016). Do serious games improve undergraduate learning of secure coding? NSF Symposium on Envisioning the Future of Undergraduate STEM Education: Research and Practice, April 27-29, 2016 in Washington, DC. Poster.
  5. Adamo, N. & Anasingaraju, S. (2016). Holographic signing avatars for deaf education. Proc. of e-LEOT 2016, September 2016, Dublin, Ireland. Springer. https://doi.org/10.1007/978-3-319-49625-2_7
  6. Cui, J., Popescu, V., Adamo, N., Cook, S., Duggan, K., & Friedman, H. (2016). An Animation Stimuli System for Research on Instructor Gestures in Education. IEEE Computer Graphics and Applications. DOI: 10.1109/MCG.2017.3271471

2015

  1. Adamo, N. & Wilbur R. ASL-pro: Sign Language animation with prosodic elements. Proc. of HCI International 2015, August 3-7 2015, Los Angeles. http://link.springer.com/chapter/10.1007/978-3-319-20681-3_29
  2. Jen, T. & Adamo, N. A study of the effects of rendering style on perception of sign language animation. Proc. of HCI International 2015, August 3-7 2015, Los Angeles. http://link.springer.com/chapter/10.1007/978-3-319-20681-3_36
  3. Rajasekaran, S. & Adamo, N. Senescence: a character simulation framework with support for age. Proc. of IV 2015- 19th International Conference on Information Visualization, July 21-24 2015, Barcelona, Spain. DOI: 10.1109/iV.2015.86
  4. Adamo, N., Lestina, J. Anasingaraju, S. Does Character's Visual Style Affect Viewer's Perception of Signing Avatars? Proc. of e-LEOT 2015, 2nd EAI International Conference on e-Learning e-Education and Online Training, September 16-18 2015, Novedrate, Italy. https://doi.org/10.1007/978-3-319-28883-3_1
  5. Yu, J. Dib, H.N., Adamo, N. (2015). A Study of the Effects of First Person versus Third Person View in Educational Animation. EAI Transactions on e-Learning. doi: 10.4108/el.2.6.e2 http://dx.doi.org/10.4108/el.2.6.e2
  6. Adamo, N. & Dib, H.N. (2015). A Study of the Effects of Teaching Avatars on Students’ Learning of Surveying Mathematics. International Journal of Information and Communication Technology Education (IJICTE) DOI: 10.4018/IJICTE.2016040101

2014

  1. Adamo, N., Popescu, V., Cui, J. (2014) Scripted animation toward scalable content creation for e-Learning: a quality analysis. Proceedings of e-LEOT ? 1st International Conference on e-Learning e-Education and Online Training, Bethesda, Maryland, September 2014. Springer. http://dx.doi.org/10.1007/978-3-319-13293-8_1
  2. Yu, J., Dib, H., Adamo, N. (2014). Computer animation for learning building construction management: a comparative study of first person versus third person viewProc. of e-LEOT - 1st International Conference on e-Learning e-Education and Online Training, Bethesda, Maryland, September 2014. Springer.
  3. Cui, J., Adamo, N., Popescu, V. (2014). Charismatic and Eloquent Instructor Avatars with Scriptable Gesture. Proceedings of Siggraph 2014 -  Talks, August 2014, Vancouver. https://dl.acm.org/doi/abs/10.1145/2619195.2656304
  4. Popescu, V., Adamo, N., Wu, M.L., Rajasekaran, S., Alibali, M., Nathan, M. & Wagner-Cook, S. (2014). Animation killed the video star. Proceedings of CHI 2104 Workshop on Gesture-based Interaction Design: Communication and Cognition, Toronto, Canada, April 2014. ACM Digital Library, 55-59.https://dl.acm.org/doi/pdf/10.1145/2619195.2656304
  5. Dib, H., Adamo-Villani, N. & Garver, S. (2014). An Interactive Virtual Environment to Improve Undergraduate Students? Competence in Surveying Mathematics. Proceedings of ICCCBE 2014, Orlando, FL, June 2014, 2119-2126. https://ascelibrary.org/doi/10.1061/9780784413616.263
  6. Adamo, N. & Dib, H. (2014). Online Virtual Learning Environments: a Review of Two Projects. International Journal of Systems and Service-Oriented Engineering (IJSSOE), IGI Global. Issue (4) 1, Spring 2014.
  7. Dib, H., Adamo, N. & Garver, S. (2014). Realistic versus schematic visualizations for learning surveying practices: a comparative study. International Journal of Information and Communication Technology Education (IJICTE). IGI Global. Issue #38 (Vol. 10 N. 2), Apr-Jun 2014.
  8. Dib, H., Adamo, N. & Garver+, S. (2014). An interactive virtual environment for learning differential leveling: development and initial findings. Advances in Engineering Education (ASEE). Vol. 4 No. 1 ? Winter 2014.
  9. Dib, H. and Adamo, N. (2014). Serious Sustainability Challenge Game to Promote Teaching and Learning of Building Sustainability. ASCE Journal of Computing in Civil Engineering 28, SPECIAL ISSUE, A4014007. https://ascelibrary.org/doi/full/10.1061/%28ASCE%29CP.1943-5487.0000357


2013

  1. Nilforooshan, R., Adamo, N. & Dib, H. (2013). A study of the effects of computer animation on college students learning of Leadership in Energy and Environmental Design - LEED. EAI Transactions on e-Learning, 13(3) e3.
  2. Adamo, N. & Dib, H. (2013). Evaluating technology-based educational interventions: a review of two projects. Journal of Educational Technology Systems (Baywood), 41(4), 295-317. 
  3. Yoo, I., Vanek, J., Nizovtseva, M., Adamo, N. & Benes, B. (2013). Sketching Human Character Animations by Composing Sequences from Large Motion Database. The Visual Computer, May 2013 (Springer). DOI 10.1007/s00371-013-0797-1. Video.
  4. Dib, H., Adamo, N. & Issa Raja R. (2013). A GIS - Based Visual Information model for Building Construction Project Management. International Journal of Construction Management (IJCM), 1(1), 1-18. https://doi.org/10.1080/15623599.2013.10773202
  5. Adamo, N., Cutler, R. & Haley-Hermiz, T. (2013). Using a serious game approach to teach Operator Precedence to introductory programming students. Proc. of IV 2013- 17th International Conference on Information Visualisation - Symposium on Computer Games and their applications, July 2013, London, pp.523-526. IEEE Digital Library.
  6. Dib, H., Adamo, N. & Garver, S. (2013). An Interactive Virtual Environment for Teaching Triangulations and Coordinates Calculations to Surveying Students. Proc. of IV 2013- 17th International Conference on Information Visualisation-Symposium on Multimedia and e-Learning, July 2013, London, pp. 445-450. IEEE Digital Library.
  7. Dib, H., Adamo, N. & Garver, S. (2013). An interactive virtual environment for learning differential leveling. Proceedings of WCIT - 3rd World Conference on Information Technology, Barcelona, Spain. AWER Procedia Information Technology & Computer Science, 3, pp. 1241-1246.

2012

  1. Adamo, N., Oania, M. & Cooper, S. (2012). Using a Serious Game Approach to Teach Secure Coding in Introductory Programming: Development and Initial Findings. Journal of Educational Technology Systems (Baywood), 41(2), 107-131.
  2. Adamo, N., Popescu, V. & Lestina, J. (2012). A non-expert user interface for posing signing avatars: design and initial evaluation. Disability and Rehabilitation: Assistive Technology. 2012 Jul 13; 2278902. https://doi.org/10.3109/17483107.2012.704655
  3. Dib, H., Adamo, N. & Nilforooshan, R. (2012). A serious game for learning sustainable design and LEED concepts. Proceedings of 2012 ASCE International Conference on Computing in Civil Engineering, June 17-20, 2012. Clearwater Beach, FL.
  4. Adamo, N., Oania, M., Brown, J. Whittinghill, D. & Cooper, S. (2012). Building a serious game to teach secure coding in introductory programming courses. Proceedings of Eurographics 2012 - Educators, Cagliari, Italy. EG Digital Library.
  5. Adamo, N. & Popescu, V. (2012). A novel user interface for posing signing avatars. Proceedings of CSUN 2012 - The 27th Annual International Technology & Persons with Disabilities Conference, February-March 2012, San Diego, CA.

2011

  1. Dib, H. & Adamo, N. (2011). An innovative software application for Surveying Education. Journal of Computer Applications in Engineering Education (Wiley). DOI: 10.1002/cae.20580
  2. Dib, H. & Adamo, N. (2011). An e-tool for undergraduate surveying education: design and evaluation. ICST Transactions on e-Education and e-Learning, July?September 2011 | Volume 11 | Issues 7?9 | e5.
  3. Adamo, N., Kasenga, J., Jen+, T. & Colbourn, B. (2011). The Effect of Ambient Occlusion Shading on Perception of Sign Language Animations. Proceedings of ICCEIT 2011, Nov. 28-30, Venice, Italy, 1840-1844.
  4. Dib, H., Adamo, N. &Issa, R. (2011). A GIS-based Integrated Information Model to Improve Building Construction Management: Design and Initial Evaluation. Proceedings of CONVR 2011 International Conference on Construction Applications of Virtual Reality, Germany, 769-781.
  5. Dib, H. & Adamo, N. (2011). An e-tool for assessing undergraduate students? learning of surveying concepts and practices. Proceedings of IT Revolutions 2011, 23-25 March 2011, Cordoba, Spain. Springer Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering. LNICST 82, pp. 189-201, 2012.

2010

  1. Richardson, J. &Adamo, N. (2010). A Virtual Embedded Microcontroller Laboratory for Undergraduate Education: Development and Evaluation. Engineering Design Graphics Journal (ASEE), 74(3), 1-12.
  2. Adamo, N. & Wilbur, R. (2010). Software for Math and Science Education for the Deaf. Disability and Rehabilitation: Assistive Technology, 5(2), 115-124.
  3. Adamo, N., Hayward, K., Lestina, J. &Wilbur, R. (2010). Effective animation of sign language with prosodic elements. Proceedings of Siggraph 2010 ? Talks, July 2010, Los Angeles. ACM Digital Library.
  4. Hayward, K., Adamo, N. & Lestina, J. (2010). A computer animation system for creating deaf-accessible math and science curriculum materials. Proceedings of Eurographics 2010 ? Education Papers, May 2010, Norrkoping, Sweden. EG Digital Library.
  5. Dib, H. & Adamo, N. (2010). Assessing the effectiveness of Virtual Environments for learning the fundamentals of Surveying and Construction Layout: initial findings. Proceedings of CIB 2010 Conference, November 2010, Cairo, Egypt. Paper w78-2010-79.
  6. Dib, H., Adamo, N., Crawford, W. & Keith, D. (2010). Virtual Reality for learning construction surveying. Proceedings of ICCCBE 2010 - International Conference on Computing in Civil and Building Engineering, June - July, 2010, Nottingham, UK. Paper 293, 585-591.
  7. Adamo, N. & E. Johnson (2010). Virtual Heritage Applications: the 3D tour of MSHHD. Proceedings of ICCSIT 2010 - International Conference on Computer Science and Information Technology, April 28-30, Rome, Italy, 666-671.
  8. Johnson, E. & Adamo, N. (2010). A study of the effects of immersion on short-term spatial memory. Proceedings of ICCSIT 2010 - International Conference on Computer Science and Information Technology, April 28-30, Rome, Italy, 582-587.

2009

  1. Popescu, V., Rosen, P. & Adamo, N. (2009). The Graph Camera. ACM Transactions on Computer Graphics, article number 158. Video. (Also presented at SIGGRAPH Asia 2009).
  2. Abe-Harris, L. & Adamo, N. (2009). Effects of Culture on the Pre-Production Design of the HIV Game. Proceedings of Siggraph Asia 2009 - Educators, Yokohama, Japan. ACM Digital Library.
  3. Adamo, N., Wilbur, R., Eccarius, P. & Abe-Harris, L. (2009). Effects of character geometric model on the perception of sign language animation. Proceedings of IV09 -13th International Conference on Information Visualisation, 14-17 July, Barcelona, 72-75. IEEE Digital Library.
  4. Adamo, N. (2009). Digital and Virtual Architecture: a review of two projects. Proceedings of Digital Humanities 2009, 22-25 June, University of Maryland, 49-51.
  5. Adamo-Villani, N., Johnson, E. & Penrod, T. (2009). Virtual Reality on the Web: the 21st Century Project. Proceedings of m-ICTE 2009 -5th Int. Conf. on Multimedia and Information and Communication Technologies in Education, 22-24 April, Lisbon, 622-626.
  6. Clase, K., Adamo, N., Gooding, L. &Yadav, A. (2009). Enhancing Creativity in Synthetic Biology with Interactive Virtual Environments. Proceedings of FIE 2009, 18-21 October, San Antonio, TX. IEEE Digital Library, Article T3D-1.

2008

  1. Adamo, N. (2008). 3D rendering of American Sign Language finger-spelling: a comparative study of two animation techniques. IJHSS - International Journal of Humanities and Social Sciences 3(4), 318-323.
  2. Dyer, S. & Adamo, N. (2008). Animated versus static user interfaces: a study of Mathsigner. IJHSS - International Journal of Humanities and Social Sciences, 2(2), 118-123.
  3. Adamo, N. & Wilbur, R. (2008). Two Novel Technologies for Accessible Math and Science Education. IEEE Multimedia ? Special Issue on Accessibility, October-December 2008, 38-46.
  4. Adamo, N. (2008). 3D rendering of American Sign Language finger-spelling: a comparative study of two animation techniques. Proceedings of ICCIT 2008 - 5th International Conference on Computer and Instructional Technologies, 29-31 October 2008, Venice, Italy, Vol. 34, 807- 812.
  5. Fiamma, P. & Adamo, N. (2008). Virtual Reality Technology in Museums: an Immersive Exhibit for the "Museo Leonardiano. Proceedings of VSMM08 - Conference on Virtual Systems and MultiMedia dedicated to Digital Heritage, 20-26 October 2008, Cyprus, 261-267. Also available in Eurographics Digital Library.
  6. Adamo, N., Arns, L., Braun, D., Moreland, J. & Sozen, M. (2008). Samarkand on the Euxine: The Cyber City of the Future. TeraGrid '08 - the 3rd Annual TeraGrid Conference, 9-13 June 2008, Las Vegas. Visualization Gallery Entry 13 (Available at: http://tacc-web.austin.utexas.edu/jwozniak/public_html/TG08/13/13.html)
  7. < >Rosen, P., Popescu, V. & Adamo-Villani, N. (2008). The Graph Camera. Proceedings of Siggraph 2008 - Late-breaking work. ACM Digital Library.Adamo, N., Wilbur, R. & Wasburn, M. (2008). Gender differences in usability and enjoyment of VR educational games: a study of SMILE?. Proceedings of 12th International Conference on Information Visualization (IV08), 114-119. IEEE Digital Library.
  8. Adamo, N. & Wilbur, R. (2008). Effects of platform (immersive versus non-immersive) on usability and enjoyment of a virtual learning environment for deaf and hearing children. Proceedings of EGVE 2008 ? 14th Eurographics Symposium on Virtual Environments- poster papers, May 2008, Eindhoven, The Netherlands. EG Digital Library.
  9. Dyer, S. & Adamo, N. (2008). Animated versus static user interfaces: a study of Mathsigner?. Proceedings of ICEIT 2008- 5th International Conference on Education and Information Technologies, 25-27 April 2008, Rome, Italy, 457-462.

2007

  1. Adamo, N. & Jones, D. (2007). Travel in immersive virtual learning environments: a user study with children. IADIS International Journal on Computer Science and Information Systems (IJCSIS), 2(2), 151-161.
  2. Adamo, N. (2007). A virtual learning environment for deaf children: design and evaluation. IJHSS ?International Journal of Human and Social Sciences, 2(2), 124-129.
  3. Adamo, N., Heisler, J. & Arns, L. (2007). Two gesture recognition systems for immersive math education for the Deaf. Proceedings of IMMERSCOM 2007, 10-12 October 2007, Verona, Italy. ACM Digital Library.
  4. Adamo, N. & Wilbur, R. (2007). An immersive game for K-5 math and science education. Proceedings of 11th International Conference on Information Visualization (IV07), 2-6 July 2007, Zurich, 921-924. IEEE Digital Library.
  5. Adamo, N. & Wilbur, R. (2007). Novel approaches to Deaf education. Proceedings of NSF First International Conference on Technology-Based Learning with Disability (LWD-07), 19-20 July 2007, 13-21, Dayton, OH. Dayton, OH: Wright State University and the National Science Foundation.
  6. Adamo, N. & Wright, K. (2007). SMILE: an immersive learning game for deaf and hearing children. Proceedings of SIGGRAPH 2007- Educators, 5-10 August 2007, San Diego. ACM Digital Library.
  7. Adamo, N., & Jones, D. (2007). Travel in SMILE: A study of two immersive motion control techniques. Proceedings of IADIS International Conference on Computer Graphics and Visualization 2007, 5-7 July 2007, Lisbon, 43-49.

2006

  1. Adamo, N. & Beni, G. (2006). Sign language subtitling by highly comprehensible semantroids?. Journal of Educational Technology Systems (JETS), 35(1), 61-86.
  2. Beni, G., & Adamo-Villani, N. (2006). Semantic intensity: A measure of visual relevance. Journal of INFORMATION, 9(3), 437-468.
  3. Adamo, N., Benes, B. & Brisbin, M. (2006). A natural interface for sign language mathematics. Proceedings of 2nd International Symposium on Visual Computing (ISVC 2006), 6-8 November 2006, Lake Tahoe, 1, 70-79. Springer-Verlag Lecture Notes in Computer Science.
  4. Richardson, J., Adamo, N. Carpenter, E., & Moore, G. (2006). Designing and implementing a virtual 3D microcontroller laboratory environment. Proceedings of 2006 Frontiers in Education Conference (FIE 2006), 28-30 October 2006, San Diego. IEEE Digital Library, Article M1D-1.
  5. Adamo, N., Carpenter, E. & Arns, L. (2006). An immersive virtual environment for learning sign language mathematics. Proceedings of SIGGRAPH 2006 - Educators, 30 July - 3 August 2006, Boston. ACM Digital Library.
  6. Adamo, N., Carpenter, E. & Arns, L. (2006). 3D sign language mathematics in immersive environment. Proceedings of 15th International Conference on Applied Simulation and Modeling (ASM 2006), 26-28 June 2006, Rhodes, 382-387. Calgary, AB: ACTA Press.
  7. Adamo, N., Richardson J., Carpenter, E. & Moore, G. (2006). A photorealistic 3D virtual laboratory for undergraduate instruction in microcontroller technology. Proceedings of SIGGRAPH 2006 - Educators, 30 July - 3 August 2006, Boston. ACM Digital Library.

2005

  1. Adamo, N., Beni, G., & White, J. (2005). EMOES: Eye Motion and Ocular Expression Simulator. IJIT ? International Journal of Information Technology, 2(3), 170-176.
  2. Adamo, N., & Beni, G. (2005). An interactive computer animation method for learning instrument grasp. Journal of INFORMATION, 8(1), 89-108.
  3. Adamo, N., Doublestein, J., & Martin, Z. (2005). Sign language for K-8 mathematics by 3D interactive animation. Journal of Educational Technology Systems (Baywood), 33(3), 243-259.
  4. Adamo, N., Beni, G. & White, J. (2005). 3D simulator of ocular motion and expressions. Proceedings of VI International Conference on Enformatika, Systems Sciences and Engineering (ESSE 2005)-Transactions on Enformatika, 26-28 October 2005, Budapest, Hungary, 8, 122-127. Istanbul, Turkey: International Academy of Sciences.
  5. Fiala, P. & Adamo, N. (2005). ARpm: An Augmented Reality interface for polygonal modeling. Proceedings of 4th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2005), 5-8 October 2005, Vienna, Austria, 196-197. IEEE Digital Library.
  6. Adamo, N. & Beni, G. (2005). Sign language subtitling. Proceedings of SIGGRAPH 2005 ? Educators, 31 July ? 4 August 2005, Los Angeles. ACM Digital Library.
  7. Adamo, N. & Beni, G. (2005). Reconfigurable keyboard for gesture control. Proceedings of 11th International Conference on Human-Computer Interaction (HCI International 2005), 22-27 July 2005, Las Vegas, on CD. Saint Louis, MO: Mira Digital Publishing.

2004

  1. Adamo, N., & Beni, G. (2004). A new method of hand gesture configuration and animation. Journal of INFORMATION, 7(3), 367-386.
  2. Adamo, N., & Beni, G. (2004). Automated fingerspelling by highly realistic 3D animation. British Journal of Educational Technology (Wiley), 35(3), 345-362.
  3. Adamo, N. & Beni, G. (2004). Keyboard-controlled signing semantroid. Proceedings of 8th International Conference on Control, Automation, Robotics and Vision (ICARCV04), 6-9 December, Kunming, China, 741-746. IEEE Digital Library.
  4. Adamo, N. & Beni, G. (2004). Grasp and release using keyboard user interface. Proceedings of International Conference on Intelligent Manipulation and Grasping (IMG04), 1-2 July 2004, Italy, 72-76. Italy: University of Genova, Department of Mechanics and Machine Design.
  5. Adamo, N., Doublestein, J. & Martin, Z. (2004). The MathSigner: An interactive learning tool for American Sign Language K-3 mathematics. Proceedings of 8th International Conference on Information Visualization (IV04), 14-16 July 2004, London, 713-716. IEEE Digital Library.
  6. Adamo, N. & Beni, G. (2004). Keyboard encoding of facial expressions. Proceedings of 8th International Conference on Information Visualization-HCI symposium (IV04), 14-16 July 2004, London, 324-328. IEEE Digital Library.
  7. Adamo, N., Chourasia, A. & Cory, C. (2004). Production interface for web deliverable interactive 3D facial animation. Proceedings of 12th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG-04), 2-6 February 2004, Czech Republic, on CD, Vol. 12. Plzen, Czech Republic: UNION Agency-Science Press.