Research suggests including a virtual human nose in VR scenes reduces motion sickness (Photo courtesy David Whittinghill)
David Whittinghill
“We’re still in the Wild West phase on this,” Whittinghill said. “This is going to happen, but there are some basic problems we’re still chipping away at. We’re still figuring it out.”
Motion sickness experienced by some users of VR headsets is the primary physiological challenge to overcome. “You can do VR if you’re rotating and looking around from a fixed position, but as soon as your position moves,” you might get dizzy, Whittinghill said. “That‘s the billion-dollar problem.”
This research connects with Purdue's 150 Years of Giant Leaps in AI, Algorithms and Automation – Balancing Humanity and Technology
Whittinghill was quoted in an Indianapolis Business Journal article which discusses the challenges of and potential future for virtual reality.
Additional information:
- Is virtual reality already dead? Or just getting started? (Indianapolis Business Journal)
- Virtual nose may reduce simulator sickness in video games