A work of collaborative research between Purdue Polytechnic graphics and information technology faculty and their grad students was recently awarded for their ability to use AI to generate new multiplayer video game levels. Find out how it works here:
Game Development and Design
Purdue Polytechnic faculty wins audience choice, best-in-show at SIGGRAPH 2024
Tim McGraw won over one of the largest conferences for computer graphics innovation not once, but twice thanks to his visually-stunning and humor-laced presentation, "Mesh Mortal Combat." Read more:
PlayStation, ‘Last of Us’ and beyond: Q&A with master’s alumnus Xingyu Lei
As a graduate of Purdue Polytechnic's master's program in computer graphics technology, Xingyu Lei has gotten to work on big-name projects such as “The Last of Us” and “Call of Duty” franchises, just in the first leg of his career alone. Read on to find out what advice he gives to up-and-coming professionals in the field.
Polytechnic grad students design the future of Purdue sports in the metaverse
Purdue Polytechnic’s Department of Computer Graphics Technology hosted a course taught by Nandhini Giri in which graduate students designed innovative new content for Purdue sports in the metaverse. Students generated fully-outfitted augmented-reality versions of Ross-Ade Stadium and Mackey Arena.
CGT professor publishes book on careers in video game development
Purdue Polytechnic’s Robert Howard published “A Career in Video Game Development,” a book designed to provide a non-technical overview of the video game development industry for people who hope to make careers in the field.
Physiological, technological challenges slow growth in virtual reality use
Widespread adoption of virtual reality (VR) is being held back by physiological and technological challenges, according to David Whittinghill, associate professor of computer graphics technology and computer and information technology.
Video game opens up drug discovery to non-scientists
Jordan McGraw, a first-year graduate student in computer graphics technology, helped design a virtual reality video game which allows a player to potentially discover a new treatment for diseases such as cancer and Alzheimer's
Students develop gamified MBA program for business schools
Two Purdue graduate students are developing a gamified MBA program that teaches business concepts in an immersive, fantasy environment.
Virtual nose may reduce simulator sickness in video games
Virtual reality games often cause simulator sickness – inducing vertigo and sometimes nausea - but new research findings point to a potential strategy to ease the affliction.