Publications

 

PUBLICATIONS

  1. Collaborating with my Doppelgänger: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving Task
    S. Guo, M. Choi, D. Kao, C. Mousas
    Proceedings of the ACM on Computer Graphics and Interactive Techniques (Proc. of ACM SIGGRAPH I3D 2024), Vol. 7, No. 1, Article TBA, pp. TBA, 2024

  2. Effects of Tactile Interruption on Hand-Eye Coordination Task Performance
    D. Cui, C. Mousas
    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. TBA, 2024

  3. Evolution-based Shape and Behavior Co-design of Virtual Agents
    Z. Wang, B. Benes, A. Qureshi, C. Mousas
    IEEE Transactions on Visualization and Computer Graphics, TBA(TBA), pp. TBA, 2024

  4. Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical Agents
    F. Zhao, R. Mayer, N. Adamo-Vilani, C. Mousas, M. Choi, L. Lam, M. Mukanova, K. Hauser
    Journal of Educational Computing Research, TBA(TBA), pp. TBA, 2024

  5. Exploring How Gender-Anonymous Voice Avatars Influence Women’s Performance in Online Computing Group Work
    D. Kao, S. T. Mubarrat, A. Joshi, S. Pandita, C. Mousas, H.-N. Liang, R. Ratan
    International Journal of Human-Computer Studies, Vol. 181, pp. 1-16, 2024

  6. Developing a Scale for Measuring the Believability of Virtual Agents
    S. Guo, N. Adamo, C. Mousas
    International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, pp. 45-52, 2023

  7. Mixed Reality: A Tool for Investigating the Complex Design and Mechanisms of a Mechanically-Actuated Digital Pump
    I. Azzam, K. Pate, F. Breidi, M. Choi, Y. Jiang, C. Mousas
    Actuators, 12(11), Article No. 419, pp. 1-21, 2023

  8. Effects of Speed of a Collocated Virtual Walker and Proximity toward a Static Virtual Character on Avoidance Movement Behavior
    M. Nelson, A. Koilias, D. Kao, C. Mousas
    IEEE International Symposium on Mixed and Augmented Reality, pp. 930-939, 2023

  9. Exploring the Appearance and Voice Mismatch of Virtual Characters
    M. Choi, A. Koilias, M. Volonte, D. Kao, C. Mousas
    IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 555-560, 2023

  10. Optimizing Retroreflective Marker Set for Motion Capturing Props
    P. Acevedo, B. Rekabdar, C. Mousas
    Computers & Graphics (Proc. of CAD/Graphics 2023), Vol. 115, pp. 181-190, 2023

  11. Effects of Body Type and Voice Pitch on Perceived Audio-Visual Correspondence and Believability of Virtual Characters
    L. Lam, M. Mukanova, M. Choi, K. Hauser, F. Zhao, R. Mayer, C. Mousas, N. Adamo
    ACM Symposium on Applied Perception, pp. 1-11, 2023

  12. Using Experimental Filmmaking to Create an Engaging Brain-Computer Interface
    C. Krogmeier, E. Garcia Bravo, C. Mousas
    Proceedings of the ACM on Computer Graphics and Interactive Techniques (Proc. of ACM SIGGRAPH 2023 Art Papers), Vol. 6, No. 3, Article 29, pp. 1-10, 2023

  13. Human-Virtual Crowd Interaction: Towards Understanding the Effects of Crowd Avoidance Proximity in an Immersive Virtual Environment
    H. Trivedi, C. Mousas
    Computer Animation and Virtual Worlds (Proc. of CASA 2023), 34(3-4), pp. 1-13, 2023

  14. Exploring the Effect of Virtual Hand Appearance on Midair Typing Efficiency
    D. Cui, C. Mousas
    Computer Animation and Virtual Worlds (Proc. of CASA 2023), 34(3-4), 1-10. 1-11, 2023

  15. ManiLoco: A VR-Based Locomotion Method for Concurrent Object Manipulation
    D. Wan, X. Guo, J. Dong, C. Mousas, Y. Chen
    Proceedings of the ACM on Computer Graphics and Interactive Techniques (Proc. of ACM SIGGRAPH I3D 2023), Vol. 6, No. 1, Article 7, pp. 1-19, 2023

  16. Design Validation of a Mechanically Actuated Digital Pump Using Mixed Reality Technology
    I. Azzam, K. Pate, M. Choi, T. Jiang, F. Breidi, M. Akedre, C. Mousas
    International Conference on Fluid Power, pp. TBA, 2023

  17. Establishing Design Computing and Extended Reality Facilities for Remote Virtual Reality Training
    L.-F. Yu, H. Huang, R. Alghofaili, C. Li, Y. Zhang, L. Yu, H. Liu, M. Choi, B. Bannan, C. Mousas
    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 216-220, 2023

  18. Spiking Convolutional Vision Transformer
    S. Talafha, B. Rekabdar, C. Mousas, C. Ekenna
    IEEE International Conference on Semantic Computing, pp. 225-226, 2023

  19. Synthesizing Game Levels for Collaborative Gameplay in a Shared Virtual Environment
    H. Liu, M. Choi, D. Kao, C. Mousas
    ACM Transactions on Interactive Intelligent Systems, 13(1), Article No. 2, pp. 1-36, 2023

  20. Evaluating the Sense of Embodiment through Out-of-Body Experience and Tactile Feedback
    D. Cui, C. Mousas
    ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry, pp. 1-7, 2022

  21. Exploring EEG-Annotated Affective Animations in Virtual Reality: Suggestions for Improvement
    C. Krogmeier, C. Mousas
    Eurographics Symposium on Virtual Environments, pp. 121-130, 2022

  22. A Mixed Reality Platform for Collaborative Technical Assembly Training
    M. Choi, Y. Jiang, F. Breidi, C. Mousas, M. Akdere
    ACM Symposium on Virtual Reality Software and Technology, pp. 1-2, 2022

  23. Evaluating Virtual Hand Illusion Through Realistic Appearance and Tactile Feedback
    D. Cui, C. Mousas
    MDPI Multimodal Technologies and Interaction, Volume 6, Article No. 76, pp. 1-17, 2022

  24. Estimating the Just Noticeable Difference of Tactile Feedback in Oculus Quest 2 Controllers
    D. Cui, C. Mousas
    IEEE International Symposium on Mixed and Augmented Reality, pp. 1-7, 2022

  25. Effects of Rendering Styles of a Virtual Character on Avoidance Movement Behavior
    M. Nelson, A. Koilias, C.-N. Anagnostopoulos, C. Mousas
    IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 594-599, 2022

  26. Effects of Tactile Feedback on Conceptual Understanding of Electromagnetism in a Virtual Reality Experience
    P. Acevedo, A. Magana, C. Mousas, Y. Walsh, H. W. Pinto, B. Benes
    IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 588-593, 2022

  27. Synthesizing Shared Space Virtual Reality Fire Evacuation Training Drills
    H. Liu, M. Choi, L. Yu, A. Koilias, L-F. Yu, C. Mousas
    IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 459-464, 2022

  28. Frontal Alpha Asymmetry Interaction with an Experimental Story EEG Brain-Computer Interface
    C. Krogmeier, B. Coventry, C. Mousas
    Frontiers in Human Neuroscience, Volume 16, Article No. 557, pp. 1-18, 2022

  29. Affective Image Sequence Viewing in Virtual Reality Theater Environment: Frontal Alpha Asymmetry Responses from Mobile EEG
    C. Krogmeier, B. Coventry, C. Mousas
    Frontiers in Virtual Reality, Volume 3, Article No. 95, pp. 1-11, 2022

  30. Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games
    A. Joshi, C. Mousas, D. F. Harrell, D. Kao
    International Conference on the Foundations of Digital Games, pp. 1-15, 2022

  31. Procedural Game Level Design to Trigger Spatial Exploration
    P. Acevedo, M. Choi, H. Liu, D. Kao, C. Mousas
    International Conference on the Foundations of Digital Games (PCG Workshop), pp. 1-11, 2022

  32. Holographic Sign Language Interpreters
    F.-C. Yang, C. Mousas, N. Adamo
    ACM SIGGRAPH Educator's Forum, pp. 1-2, 2022

  33. Holographic Sign Language Avatar Interpreter: A User Interaction Study in a Mixed Reality Classroom
    F.-C. Yang, C. Mousas, N. Adamo
    Computer Animation and Virtual Worlds (Proc. of CASA 2022), 33(3-4), pp. 1-14, 2022

  34. Biologically Inspired Variational Auto-Encoders for Adversarial Robustness
    S. Talafha, B. Rekabdar, C. Mousas, C. Ekenna
    International Conference on Deep Learning, Big Data and Blockchain, pp. 79-93, 2022

  35. Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization
    D. Kao, R. Ratan, C. Mousas, A. Joshi, E. Melcer
    ACM CHI Conference on Human Factors in Computing Systems, pp. 1-27, 2022

  36. HAVIT: A Virtual Reality Testbed to Support Human-Autonomous Vehicle Interaction Studies
    X. Guo, D. Wan, D. Liu, C. Mousas, Y. Chen
    International Conference on Human-Computer Interaction, pp. 371-390, 2022

  37. Band Overdrive: A Multi-Instrument Virtual Reality Music Rhythm Game
    J. Wang, S. Liao, H. Wang, C. Mousas
    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 906-907, 2022

  38. A Cardboard-Based Virtual Reality Study on Self-Avatar Appearance and Breathing
    D. Cui, C. Mousas
    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 1-6, 2022

  39. Editorial: Professional Training in Extended Reality: Challenges and Solutions
    L.-F. Yu, C. Mousas, D. Lindlbauer, G. A. Koulieris, L. Chan, R. P. McMahan, T. Amemiya
    Frontiers in Virtual Reality, Volume 2, Article No. 128, pp. 1-2, 2021

  40. Evaluating Wearable Tactile Feedback Patterns During a Virtual Reality Fighting Game
    D. Cui, C. Mousas
    IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 338-343, 2021

  41. Evaluating Tutorial-Based Instructions for Controllers in Virtual Reality Games
    D. Kao, A. Magana, C. Mousas
    Proceedings of the ACM on Human-Computer Interaction (CHI Play), 5, Article No. 234, pp. 1-28, 2021

  42. The Effects of a Self-Similar Avatar Voice in Educational Games
    D. Kao, R. Ratan, C. Mousas, A. Magana
    Proceedings of the ACM on Human-Computer Interaction (CHI Play), 5, Article No. 238, pp. 1-28, 2021

  43. Evaluating Virtual Reality Locomotion Interfaces on Collision Avoidance Task with a Virtual Character
    C. Mousas, D. Kao, A. Koilias, B. Rekabdar
    The Visual Computer (Proc. of CGI 2021), 37(9-11), pp. 2823-2839, 2021

  44. Editorial: XR in the era of COVID-19
    K. Koumaditis, C. Mousas, F. Chinello
    Behaviour & Information Technology, 40(12), pp. 1234-1236, 2021

  45. An On-site and Remote Study During the COVID-19 Pandemic on Virtual Hand Appearance and Tactile Feedback
    D. Cui, C. Mousas
    Behaviour & Information Technology, 40(12), pp. 1278-1291, 2021

  46. A Review on Virtual Reality Skill Training Applications
    B. Xie, H. Liu, R. Alghofaili, Y. Zhang, Y. Jiang, F. D. Lobo, C. Li, W. Li, H. Huang, M. Akdere, C. Mousas, L.-F. Yu
    Frontiers in Virtual Reality, Volume 2, Article No. 49, pp. 1-19, 2021

  47. Virtual Reality Game Level Layout Design for Real Environment Constraints
    H. Liu, Z. Wang, A. Mazumdar, C. Mousas
    Graphics and Visual Computing (Proc. of CAD & Graphics 2021), Volume 4, pp. 1-11, 2021

  48. Synthesizing Affective Virtual Reality Multi-Character Experiences
    A. Mazumdar, C. Mousas
    Computer Animation and Virtual Worlds (Proc. of CASA 2021), 32(3-4), pp. 1-12, 2021

  49. Toward Understanding Embodied Human-Virtual Character Interaction Through Virtual and Tactile Hugging
    D. Cui, D. Kao, C. Mousas
    Computer Animation and Virtual Worlds (Proc. of CASA 2021), 32(3-4), pp. 1-15, 2021

  50. Interacting with Virtual Instructors: The Effect of Gender and Years of Study on the Perception of In-Game Instructors
    D. Cui, D. Whittinghill, A. Fukada, C. Mousas, N. Adamo
    Computer Animation and Virtual Worlds (Proc. of CASA 2021), 32(3-4), pp. 1-10, 2021

  51. Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best Practices
    D. Kao, A. Joshi, C. Mousas, A. Peddireddy, A. K, Gopi, J. Li, J. Springer, B. S. McGowan, J. B. Reed
    International Conference on the Foundations of Digital Games, pp. 1-23, 2021

  52. Photo Sequences of Varying Emotion: Optimization with a Valence-Arousal Annotated Dataset
    C. Mousas, C. Krogmeier, Z. Wang
    ACM Transactions on Interactive Intelligent Systems, 11(2), Article No. 16, pp. 1-19, 2021

  53. Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement Behavior
    C. Mousas, A. Koilias, B. Rekabdar, D. Kao, D. Anastasiou
    IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 40-49, 2021

  54. Evidence for a Relationship Between Self-Avatar Fixations and Perceived Avatar Similarity within Low-Cost Virtual Reality Embodiment
    C. Krogmeier, C. Mousas
    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 127-134, 2021

  55. Effects of Virtual Instructor’s Facial Expressions in a 3D Game on Japanese Language Learning
    D. Cui, D. Whittinghill, A. Fukada, C. Mousas, N. Adamo
    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 401-405, 2021

  56. DenserNet: Weakly Supervised Visual Localization Using Multi-Scale Feature Aggregation
    D. Liu, Y. Cui, L. Yan, C. Mousas, B. Yang, Y. Chen
    AAAI Conference on Artificial Intelligence, pp. 6101-6109, 2021

  57. A Virtual Reality Framework for Human-Virtual Crowd Interaction Studies
    M. Nelson, C. Mousas
    IEEE International Conference on Artificial Intelligence and Virtual Reality, pp. 209-213, 2020

  58. Biologically Inspired Sleep Algorithm for Variational Auto-Encoders
    S. Talafha, B. Rekabdar, C. Mousas, C. Ekenna
    International Symposium on Visual Computing, pp. 54-67, 2020

  59. Walking in a Crowd Full of Virtual Characters: Effects of Virtual Character Appearance on Human Movement Behavior
    M. Nelson, A. Mazumdar, S. Jamal, Y. Chen, C. Mousas
    International Symposium on Visual Computing, pp. 617-629, 2020

  60. Passenger Anxiety about Virtual Driver Awareness During a Trip with a Virtual Autonomous Vehicle
    A. Koilias, C. Mousas, B. Rekabdar, C.-N. Anagnostopoulos
    International Symposium on Visual Computing, pp. 654-665, 2020

  61. Evaluating Human Movement Coordination During Immersive Walking in a Virtual Crowd
    A. Koilias, M. Nelson, S. Gubbi, C. Mousas, C.-N. Anagnostopoulos
    MDPI Behavioral Sciences, 10(9), Article No. 130, 2020

  62. Virtual Reality Racket Sports: Virtual Drills for Exercise and Training
    H. Liu, Z. Wang, C. Mousas, D. Kao
    IEEE International Symposium on Mixed and Augmented Reality, pp. 734-744, 2020

  63. Immersive Walking in a Virtual Crowd: The Effects of the Density, Speed, and Direction of a Virtual Crowd on Human Movement Behavior
    A. Koilias, M. Nelson, C.-N. Anagnostopoulos, C. Mousas
    Computer Animation and Virtual Worlds, 31(6), pp. 1-14, 2020

  64. VR-PAVIB: The Virtual Reality Pedestrian-Autonomous Vehicle Interaction Benchmark
    A. F. Dalipi, D. Liu, X. Guo, Y. Chen, C. Mousas
    ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp. 38-41, 2020

  65. Using Real-Time, In-Game Measures to Evaluate Game Difficulty
    B. Sherrick, C. L. Smith, D. Kao, M. Yuan, C. Mousas
    Annual Convention of the National Communication Association, 2020

  66. Hack.VR: A Programming Game in Virtual Reality
    D. Kao, C. Mousas, A. Magana, D. F. Harrell, R. Ratan, E. Melcer, B. Sherrick, P. Parsons, D. Gusev
    International Conference on the Foundations of Digital Games (Games & Demos), pp. 1-6 2020

  67. I Feel a Moving Crowd Surrounds Me: Exploring Tactile Feedback During Immersive Walking in a Virtual Crowd
    A. Koilias, C. Mousas, C.-N. Anagnostopoulos
    Computer Animation and Virtual Worlds (Proc. of CASA 2020), 31 (4-5), pp. 1-16, 2020

  68. Eye Fixations and Electrodermal Activity During Low-Budget Virtual Reality Embodiment
    C. Krogmeier, C. Mousas
    Computer Animation and Virtual Worlds (Proc. of CASA 2020), 31 (4-5), pp. 1-12, 2020

  69. Real and Virtual Environment Mismatching Induces Arousal and Alters Movement Behavior
    C. Mousas, D. Kao, A. Koilias, B. Rekabdar
    IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 626-635, 2020

  70. Embodiment for the Difference: A VR Experience of Bipolar Disorder
    J. Dong, A. Mazumdar, F. C. Yang, H.-Y. Chen, S. Han, C. Mousas
    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 513-514, 2020

  71. Blindness Visualizer: A Simulated Navigation Experience
    C. Krogmeier, J. Heffron, J. Legare, M. Nelson, Z. Liu, C. Mousas
    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 511-512, 2020

  72. Color Blindness Bartender: An Embodied VR Game Experience
    H. Liu, Z. Wang, Y. Pan, C. Mousas
    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 519-520, 2020

  73. Attentional Adversarial Variational Video Generation via Decomposing Motion and Content
    S. Talafha, B. Rekabdar, C. Ekenna, C. Mousas
    IEEE International Conference on Semantic Computing, pp. 45-52, 2020

  74. Within a Virtual Crowd: Exploring Human Movement Behavior during Immersive Crowd Interaction
    M. Nelson, A. Koilias, S. Gubbi, C. Mousas
    ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications in Industry, pp. 3:1-3:10, 2019

  75. Computational Design and Fabrication of Customized Gamepads
    C. Rajguru, C. Mousas, L.-F. Yu
    ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications in Industry, pp. 11:1-11:11, 2019

  76. Virtual Reality Car Passenger Anxiety on Driving Habits
    A. Koilias, C. Mousas, B. Rekabdar
    EuroVR International Conference on Virtual Reality and Augmented Reality, pp. 263-281, 2019

  77. A Virtual Reality Framework for Training Incident First Responders and Digital Forensic Investigators
    U. Karabiyik, C. Mousas, D. Sirota, T. Iwai, M. Akdere
    International Symposium on Visual Computing, pp. 469-480, 2019

  78. Human-Virtual Character Interaction: Toward Understanding the Influence of Haptic Feedback
    C. Krogmeier, C. Mousas, D. Whittinghill​
    Computer Animation and Virtual Worlds (Proc. of CASA 2019), 30(3-4), pp. 1-10, 2019

  79. The Effects of Motion Artifacts on Self-Avatar Agency
    A. Koilias, C. Mousas, C.-N. Anagnostopoulos​
    Informatics, 6(2), Article No. 18, 2019

  80. Effects of Self-Avatar and Gaze on Avoidance Movement Behavior
    C. Mousas, A. Koilias, D. Anastasiou, B. Rekabdar, C.-N. Anagnostopoulos
    IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 726-734, 2019

  81. Human, Virtual Human, Bump! A Preliminary Study on Haptic Feedback
    C. Krogmeier, C. Mousas, D. Whittinghill
    IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 1032-1033, 2019

  82. Passenger Anxiety when Seated in a Virtual Reality Self-Driving Car
    A. Koilias, C. Mousas, B. Rekabdar, C.-N. Anagnostopoulos
    IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 1024-1025, 2019

  83. Generative Adversarial Network with Policy Gradient for Text Summarization
    B. Rekabdar, C. Mousas, B. Gupta
    IEEE International Conference on Semantic Computing, pp. 204-207, 2019

  84. Dilated Convolutional Neural Network for Predicting Driver's Activity
    B. Rekabdar, C. Mousas
    IEEE International Conference on Intelligent Transportation Systems, pp. 3245-3250, 2018

  85. The Effects of Appearance and Motion of Virtual Characters on Emotional Reactivity
    C. Mousas, D. Anastasiou, O. Spantidi
    Computers in Human Behavior, Volume 86, pp. 99-108, 2018

  86. Performance-Driven Dance Motion Control of a Virtual Partner Character
    C. Mousas
    IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 57-64, 2018

  87. Master of Puppets: An Animation by Demonstration Computer Puppetry Authoring Framework
    Y. Cui, C. Mousas
    3D Research, 9(1), Article No. 5, 2018

  88. Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement Unit
    C. Mousas
    Sensors, 17(11), Article No. 2589, 2017

  89. Environment-Scale Fabrication: Replicating Outdoor Climbing Experience
    E. Whiting, N. Ouf, L. Makatura, C. Mousas, Z. Shu, L. Kavan
    ACM SIGCHI Conference on Human Factors in Computing Systems, pp. 1794-1804, 2017

  90. Real-Time Performance-Driven Finger Motion Synthesis
    C. Mousas, C.-N. Anagnostopoulos
    Computers & Graphics, Vol. 65, pp. 1-11, 2017

  91. Learning Motion Features for Example-Based Finger Motion Estimation for Virtual Characters
    C. Mousas, C.-N. Anagnostopoulos
    3D Research, 8(3), Article No. 25, 2017

  92. Motion Style Transfer in Correlated Motion Spaces
    A. Kilias, C. Mousas
    International Conference on Augmented Reality, Virtual Reality and Computer Graphics, pp. 242-252, 2017

  93. Performance-Driven Hybrid Full-Body Character Control for Navigation and Interaction in Virtual Environments
    C. Mousas, C. Anagnostopoulos
    3D Research, 8(2), Article No. 18, 2017

  94. Kernel Projection of Latent Structures Regression for Facial Animation Retargeting
    C. Ouzounis, A. Koilias, C. Mousas
    EUROGRAPHICS Virtual Reality Interactions and Physical Simulations, pp. 59-65, 2017

  95. Character Animation Scripting Environment
    C. Mousas, C.-N. Anagnostopoulos
    Encyclopedia of Computer Graphics and Games, pp. 1-12, 2016

  96. Finger Motion Estimation and Synthesis for Gesturing Characters
    C. Mousas, C.-N. Anagnostopoulos, P. Newbury
    Spring Conference on Computer Graphics, pp. 107-104, 2015

  97. Structure-Aware Transfer of Facial Blendshapes
    C. Mousas, C.-N. Anagnostopoulos
    Spring Conference on Computer Graphics, pp. 55-62, 2015

  98. Using Personalized Finger Gestures for Navigating Virtual Characters
    C. Ouzounis, C. Mousas, C.-N. Anagnostopoulos, P. Newbury
    EUROGRAPHICS Virtual Reality Interaction and Physical Simulation Workshop, pp. 5-14, 2015

  99. CHASE: Character Animation Scripting Environment
    C. Mousas, C.-N. Anagnostopoulos
    ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications in Industry, pp. 55-62, 2015

  100. Footprint-Driven Locomotion Composition
    C. Mousas, P. Newbury, C.-N. Anagnostopoulos
    International Journal of Computer Graphics & Animation, 4(4), pp. 27-42, 2014

  101. Analyzing and Segmenting Finger Gestures in Meaningful Phases
    C. Mousas, P. Newbury, C.-N. Anagnostopoulos
    IEEE Computer Graphics, Imaging, and Visualization Conference, pp. 89-94, 2014

  102. Efficient Hand-Over Motion Reconstruction
    C. Mousas, P. Newbury, C.-N. Anagnostopoulos
    International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision, pp. 111-120, 2014

  103. Data-Driven Motion Reconstruction Using Local Regression Models
    C. Mousas, P. Newbury, C.-N. Anagnostopoulos
    Artificial Intelligence Applications and Innovations, pp. 364-374, 2014

  104. Evaluating the Covariance Matrix Constraints for Data-Driven Statistical Human Motion Reconstruction
    C. Mousas, P. Newbury, C.-N. Anagnostopoulos
    Spring Conference on Computer Graphics, pp. 99-108, 2014

  105. The Minimum Energy Expenditure Shortest Path Method
    C. Mousas, P. Newbury, C.-N. Anagnostopoulos
    Journal of Graphics Tools, 17 (1-2), pp. 31-44, 2013

  106. Rethinking Shortest Path: An Energy Expenditure Approach
    C. Mousas, P. Newbury, C.-N. Anagnostopoulos
    EUROGRAPHICS Virtual Reality Interaction and Physical Simulation Workshop, pp. 35-39, 2013

  107. Splicing of Concurrent Upper-Body Motion Spaces with Locomotion
    C. Mousas, P. Newbury, C.-N. Anagnostopoulos
    Procedia Computer Science, Vol. 25, pp. 348-359, 2013

  108. Measuring the Steps: Generating Action Transitions Between Locomotion Behaviors
    C. Mousas, P. Newbury, C.-N. Anagnostopoulos
    IEEE Computer Games Conference, pp. 31-35, 2013

  109. Real-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layers
    C. Mousas, P. Newbury
    EUROGRAPHICS Virtual Reality Interaction and Physical Simulation Workshop, pp. 79-85, 2012

  110. Real-Time Motion Editing for Reaching Tasks Using Multiple Internal Graphs
    C. Mousas, P. Newbury
    IEEE Computer Games Conference, pp. 51-55, 2012