Publications

 

Publications

  1. Role of Race and Gender of Pedagogical Agents in Multimedia Learning
    F. Zhao, R. Mayer, N. Adamo-Villani, C. Mousas, M. Choi, K. Hauser
    Journal of Educational Computing Research, TBA(TBA), pp. TBA, 2025

  2. Perceptions of AI in Animation Production
    D. Hu, M Choi, N. Giri, C. Mousas, N. Adamo-Villani
    International Conference on Artificial Intelligence in Music, Sound, Art and Design, pp. TBA, 2025

  3. Exploring Player Agency in Educational Video Games
    A. Joshi, C. Mousas, S. S. Tokey, D. Kao
    Entertainment Computing, Volume 52, pp. 1-12, 2025

  4. ASAP: Animation System for Agent-based Presentations
    M. Choi, C. Mousas, N. Adamo, S. Patankar, K. Hauser, F. Zhao, R. Mayer
    The Visual Computer, TBA(TBA), pp. TBA, 2025

  5. Toward Understanding the Effects of Intelligence of a Virtual Character during an Immersive Jigsaw Puzzle Co-Solving Task
    M. Choi, D. Cui, M. Volonte, A. Koilias, D. Kao, C. Mousas
    ACM Transactions on Applied Perception, 22(22), Article No. 9, pp. 1-28, 2025

  6. A Systematic Review of Immersive Virtual Reality in STEM Education: Advantages and Disadvantages on Learning and User Experience
    P. Acevedo, A. Magana, B. Benes, C. Mousas
    IEEE Access, Volume 12, pp. 189359-189386, 2024

  7. An Exploration of the Effects of in-VR Assessment Format on User Experience and Performance
    P. Acevedo, A. Jimenez, A. Magana, B. Benes, C. Mousas
    International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, pp. 1-10, 2024

  8. The Effects of Virtual Character's Intelligence and Task's Complexity during an Immersive Jigsaw Puzzle Co-solving Task
    M. Choi, D. Cui, A. Koilias, C. Mousas
    ACM SIGGRAPH Conference on Motion, Interaction, and Games, pp. 1-12, 2024

  9. Exploring the Effects of Self-correction Behavior of an Intelligent Virtual Character during a Jigsaw Puzzle Co-solving Task
    M. Choi, S. Guo, A. Koilias, M. Volonte, D. Kao, C. Mousas
    ACM Transactions on Interactive Intelligent Systems, 14(3), Article No. 23, pp. 1-33, 2024

  10. Exploring the Effects of Depth of Knowledge of a Virtual Agent
    F.-C. Yang, K. Duque, C. Mousas
    IEEE Transactions on Visualization and Computer Graphics (Proc. of IEEE ISMAR 2024), 30(11), pp. 7140-7151, 2024

  11. Avoiding Virtual Characters: The Effects of Proximity and Gesture
    M. Nelson, F.-C. Yang, A. Koilias, C.-N. Anagnostopoulos, C. Mousas
    IEEE International Symposium on Mixed and Augmented Reality, pp. 41-50, 2024

  12. The Effects of Immersion and Dimensionality in Virtual Reality Science Simulations: The Case of Charged Particles
    P. Acevedo, M. Choi, A. Magana, B. Benes, C. Mousas
    IEEE International Symposium on Mixed and Augmented Reality, pp. 170-179, 2024

  13. Comparing Control Schemas in Isometric Balanced-based Controllers
    M. Nelson, C. Mousas
    IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 102-109, 2024

  14. Game Level Design to Evoke Spatial Exploration: The Influence of a Secondary Task
    P. Acevedo, M. Choi, H. Liu, D. Kao, C. Mousas
    ACM Annual Symposium on Computer-Human Interaction in Play (CHI Play) Companion Proceedings, pp. 4-10, 2024

  15. Exploring the Influence of Avatar Skin Tone in VR Educational Game
    O. J. Oyedokun, S. T. Mubarrat, A. Joshi, C. Mousas, D. Kao
    ACM Annual Symposium on Computer-Human Interaction in Play (CHI Play) Companion Proceedings, pp. 227–234, 2024

  16. The Effect of Dynamic Facial Asymmetries on the Perceived Believability, Appeal, and Naturalness of Animated Agents
    K. Hauser, C. Mousas, N. Adamo, M. Choi, R. Mayer, F. Zhao
    ACM Symposium on Applied Perception, pp. 1-8, 2024

  17. Embodied Immersive Virtual Reality to Enhance the Conceptual Understanding of Charged Particles: A Qualitative Study
    P. Acevedo, A. Magana, Y. Walsh, H. W. Pinto, B. Benes, C. Mousas
    Computers & Education: X Reality, Volume 5, pp. 1-16, 2024

  18. Virtual Reality in Fluid Power Education: Impact on Students’ Perceived Learning Experience and Engagement
    I. Azzam, K. El Breidi, F. Breidi, C. Mousas
    MDPI Education Sciences, 14(7), pp. 1-20, 2024

  19. Collaborating with my Doppelgänger: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving Task
    S. Guo, M. Choi, D. Kao, C. Mousas
    Proceedings of the ACM on Computer Graphics and Interactive Techniques (Proc. of ACM SIGGRAPH I3D 2024), Vol. 7, No. 1, Article 4, pp. 1-23, 2024

  20. Effects of Tactile Interruption on Hand-Eye Coordination Task Performance
    D. Cui, C. Mousas
    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 104-111, 2024

  21. Evolution-based Shape and Behavior Co-design of Virtual Agents
    Z. Wang, B. Benes, A. Qureshi, C. Mousas
    IEEE Transactions on Visualization and Computer Graphics, 30(12), pp. 7579-7591, 2024

  22. Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical Agents
    F. Zhao, R. Mayer, N. Adamo-Vilani, C. Mousas, M. Choi, L. Lam, M. Mukanova, K. Hauser
    Journal of Educational Computing Research, 62(3), pp. 675-701, 2024

  23. Exploring How Gender-Anonymous Voice Avatars Influence Women’s Performance in Online Computing Group Work
    D. Kao, S. T. Mubarrat, A. Joshi, S. Pandita, C. Mousas, H.-N. Liang, R. Ratan
    International Journal of Human-Computer Studies, Vol. 181, pp. 1-16, 2024

  24. Developing a Scale for Measuring the Believability of Virtual Agents
    S. Guo, N. Adamo, C. Mousas
    International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, pp. 45-52, 2023

  25. Mixed Reality: A Tool for Investigating the Complex Design and Mechanisms of a Mechanically-Actuated Digital Pump
    I. Azzam, K. Pate, F. Breidi, M. Choi, Y. Jiang, C. Mousas
    Actuators, 12(11), Article No. 419, pp. 1-21, 2023

  26. Effects of Speed of a Collocated Virtual Walker and Proximity toward a Static Virtual Character on Avoidance Movement Behavior
    M. Nelson, A. Koilias, D. Kao, C. Mousas
    IEEE International Symposium on Mixed and Augmented Reality, pp. 930-939, 2023

  27. Exploring the Appearance and Voice Mismatch of Virtual Characters
    M. Choi, A. Koilias, M. Volonte, D. Kao, C. Mousas
    IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 555-560, 2023

  28. Optimizing Retroreflective Marker Set for Motion Capturing Props
    P. Acevedo, B. Rekabdar, C. Mousas
    Computers & Graphics (Proc. of CAD/Graphics 2023), Vol. 115, pp. 181-190, 2023

  29. Effects of Body Type and Voice Pitch on Perceived Audio-Visual Correspondence and Believability of Virtual Characters
    L. Lam, M. Mukanova, M. Choi, K. Hauser, F. Zhao, R. Mayer, C. Mousas, N. Adamo
    ACM Symposium on Applied Perception, pp. 1-11, 2023

  30. Using Experimental Filmmaking to Create an Engaging Brain-Computer Interface
    C. Krogmeier, E. Garcia Bravo, C. Mousas
    Proceedings of the ACM on Computer Graphics and Interactive Techniques (Proc. of ACM SIGGRAPH 2023 Art Papers), Vol. 6, No. 3, Article 29, pp. 1-10, 2023

  31. Human-Virtual Crowd Interaction: Towards Understanding the Effects of Crowd Avoidance Proximity in an Immersive Virtual Environment
    H. Trivedi, C. Mousas
    Computer Animation and Virtual Worlds (Proc. of CASA 2023), 34(3-4), pp. 1-13, 2023

  32. Exploring the Effect of Virtual Hand Appearance on Midair Typing Efficiency
    D. Cui, C. Mousas
    Computer Animation and Virtual Worlds (Proc. of CASA 2023), 34(3-4), 1-10. 1-11, 2023

  33. ManiLoco: A VR-Based Locomotion Method for Concurrent Object Manipulation
    D. Wan, X. Guo, J. Dong, C. Mousas, Y. Chen
    Proceedings of the ACM on Computer Graphics and Interactive Techniques (Proc. of ACM SIGGRAPH I3D 2023), Vol. 6, No. 1, Article 7, pp. 1-19, 2023

  34. Design Validation of a Mechanically Actuated Digital Pump Using Mixed Reality Technology
    I. Azzam, K. Pate, M. Choi, T. Jiang, F. Breidi, M. Akedre, C. Mousas
    International Conference on Fluid Power, pp. 348-358, 2023

  35. Animated Pedagogical Agents Performing Affective Gestures Extracted from the GEMEP Dataset: Can People Recognize Their Emotions?
    M. Mukanova, N. Adamo, C. Mousas, M Choi, K. Hauser, R. Mayer, F. Zhao
    International Conference on ArtsIT, Interactivity and Game Creation, pp. 271-280, 2023

  36. Establishing Design Computing and Extended Reality Facilities for Remote Virtual Reality Training
    L.-F. Yu, H. Huang, R. Alghofaili, C. Li, Y. Zhang, L. Yu, H. Liu, M. Choi, B. Bannan, C. Mousas
    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 216-220, 2023

  37. Spiking Convolutional Vision Transformer
    S. Talafha, B. Rekabdar, C. Mousas, C. Ekenna
    IEEE International Conference on Semantic Computing, pp. 225-226, 2023

  38. Synthesizing Game Levels for Collaborative Gameplay in a Shared Virtual Environment
    H. Liu, M. Choi, D. Kao, C. Mousas
    ACM Transactions on Interactive Intelligent Systems, 13(1), Article No. 2, pp. 1-36, 2023

  39. Evaluating the Sense of Embodiment through Out-of-Body Experience and Tactile Feedback
    D. Cui, C. Mousas
    ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry, pp. 1-7, 2022

  40. Exploring EEG-Annotated Affective Animations in Virtual Reality: Suggestions for Improvement
    C. Krogmeier, C. Mousas
    Eurographics Symposium on Virtual Environments, pp. 121-130, 2022

  41. A Mixed Reality Platform for Collaborative Technical Assembly Training
    M. Choi, Y. Jiang, F. Breidi, C. Mousas, M. Akdere
    ACM Symposium on Virtual Reality Software and Technology, pp. 1-2, 2022

  42. Evaluating Virtual Hand Illusion Through Realistic Appearance and Tactile Feedback
    D. Cui, C. Mousas
    MDPI Multimodal Technologies and Interaction, Volume 6, Article No. 76, pp. 1-17, 2022

  43. Estimating the Just Noticeable Difference of Tactile Feedback in Oculus Quest 2 Controllers
    D. Cui, C. Mousas
    IEEE International Symposium on Mixed and Augmented Reality, pp. 1-7, 2022

  44. Effects of Rendering Styles of a Virtual Character on Avoidance Movement Behavior
    M. Nelson, A. Koilias, C.-N. Anagnostopoulos, C. Mousas
    IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 594-599, 2022

  45. Effects of Tactile Feedback on Conceptual Understanding of Electromagnetism in a Virtual Reality Experience
    P. Acevedo, A. Magana, C. Mousas, Y. Walsh, H. W. Pinto, B. Benes
    IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 588-593, 2022

  46. Synthesizing Shared Space Virtual Reality Fire Evacuation Training Drills
    H. Liu, M. Choi, L. Yu, A. Koilias, L-F. Yu, C. Mousas
    IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 459-464, 2022

  47. Frontal Alpha Asymmetry Interaction with an Experimental Story EEG Brain-Computer Interface
    C. Krogmeier, B. Coventry, C. Mousas
    Frontiers in Human Neuroscience, Volume 16, Article No. 557, pp. 1-18, 2022

  48. Affective Image Sequence Viewing in Virtual Reality Theater Environment: Frontal Alpha Asymmetry Responses from Mobile EEG
    C. Krogmeier, B. Coventry, C. Mousas
    Frontiers in Virtual Reality, Volume 3, Article No. 95, pp. 1-11, 2022

  49. Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games
    A. Joshi, C. Mousas, D. F. Harrell, D. Kao
    International Conference on the Foundations of Digital Games, pp. 1-15, 2022

  50. Procedural Game Level Design to Trigger Spatial Exploration
    P. Acevedo, M. Choi, H. Liu, D. Kao, C. Mousas
    International Conference on the Foundations of Digital Games (PCG Workshop), pp. 1-11, 2022

  51. Holographic Sign Language Interpreters
    F.-C. Yang, C. Mousas, N. Adamo
    ACM SIGGRAPH Educator's Forum, pp. 1-2, 2022

  52. Holographic Sign Language Avatar Interpreter: A User Interaction Study in a Mixed Reality Classroom
    F.-C. Yang, C. Mousas, N. Adamo
    Computer Animation and Virtual Worlds (Proc. of CASA 2022), 33(3-4), pp. 1-14, 2022

  53. Biologically Inspired Variational Auto-Encoders for Adversarial Robustness
    S. Talafha, B. Rekabdar, C. Mousas, C. Ekenna
    International Conference on Deep Learning, Big Data and Blockchain, pp. 79-93, 2022

  54. Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization
    D. Kao, R. Ratan, C. Mousas, A. Joshi, E. Melcer
    ACM CHI Conference on Human Factors in Computing Systems, pp. 1-27, 2022

  55. HAVIT: A Virtual Reality Testbed to Support Human-Autonomous Vehicle Interaction Studies
    X. Guo, D. Wan, D. Liu, C. Mousas, Y. Chen
    International Conference on Human-Computer Interaction, pp. 371-390, 2022

  56. Band Overdrive: A Multi-Instrument Virtual Reality Music Rhythm Game
    J. Wang, S. Liao, H. Wang, C. Mousas
    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 906-907, 2022

  57. A Cardboard-Based Virtual Reality Study on Self-Avatar Appearance and Breathing
    D. Cui, C. Mousas
    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 1-6, 2022

  58. Editorial: Professional Training in Extended Reality: Challenges and Solutions
    L.-F. Yu, C. Mousas, D. Lindlbauer, G. A. Koulieris, L. Chan, R. P. McMahan, T. Amemiya
    Frontiers in Virtual Reality, Volume 2, Article No. 128, pp. 1-2, 2021

  59. Evaluating Wearable Tactile Feedback Patterns During a Virtual Reality Fighting Game
    D. Cui, C. Mousas
    IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 338-343, 2021

  60. Evaluating Tutorial-Based Instructions for Controllers in Virtual Reality Games
    D. Kao, A. Magana, C. Mousas
    Proceedings of the ACM on Human-Computer Interaction (CHI Play), 5, Article No. 234, pp. 1-28, 2021

  61. The Effects of a Self-Similar Avatar Voice in Educational Games
    D. Kao, R. Ratan, C. Mousas, A. Magana
    Proceedings of the ACM on Human-Computer Interaction (CHI Play), 5, Article No. 238, pp. 1-28, 2021

  62. Evaluating Virtual Reality Locomotion Interfaces on Collision Avoidance Task with a Virtual Character
    C. Mousas, D. Kao, A. Koilias, B. Rekabdar
    The Visual Computer (Proc. of CGI 2021), 37(9-11), pp. 2823-2839, 2021

  63. Editorial: XR in the era of COVID-19
    K. Koumaditis, C. Mousas, F. Chinello
    Behaviour & Information Technology, 40(12), pp. 1234-1236, 2021

  64. An On-site and Remote Study During the COVID-19 Pandemic on Virtual Hand Appearance and Tactile Feedback
    D. Cui, C. Mousas
    Behaviour & Information Technology, 40(12), pp. 1278-1291, 2021

  65. A Review on Virtual Reality Skill Training Applications
    B. Xie, H. Liu, R. Alghofaili, Y. Zhang, Y. Jiang, F. D. Lobo, C. Li, W. Li, H. Huang, M. Akdere, C. Mousas, L.-F. Yu
    Frontiers in Virtual Reality, Volume 2, Article No. 49, pp. 1-19, 2021

  66. Virtual Reality Game Level Layout Design for Real Environment Constraints
    H. Liu, Z. Wang, A. Mazumdar, C. Mousas
    Graphics and Visual Computing (Proc. of CAD & Graphics 2021), Volume 4, pp. 1-11, 2021

  67. Synthesizing Affective Virtual Reality Multi-Character Experiences
    A. Mazumdar, C. Mousas
    Computer Animation and Virtual Worlds (Proc. of CASA 2021), 32(3-4), pp. 1-12, 2021

  68. Toward Understanding Embodied Human-Virtual Character Interaction Through Virtual and Tactile Hugging
    D. Cui, D. Kao, C. Mousas
    Computer Animation and Virtual Worlds (Proc. of CASA 2021), 32(3-4), pp. 1-15, 2021

  69. Interacting with Virtual Instructors: The Effect of Gender and Years of Study on the Perception of In-Game Instructors
    D. Cui, D. Whittinghill, A. Fukada, C. Mousas, N. Adamo
    Computer Animation and Virtual Worlds (Proc. of CASA 2021), 32(3-4), pp. 1-10, 2021

  70. Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best Practices
    D. Kao, A. Joshi, C. Mousas, A. Peddireddy, A. K, Gopi, J. Li, J. Springer, B. S. McGowan, J. B. Reed
    International Conference on the Foundations of Digital Games, pp. 1-23, 2021

  71. Photo Sequences of Varying Emotion: Optimization with a Valence-Arousal Annotated Dataset
    C. Mousas, C. Krogmeier, Z. Wang
    ACM Transactions on Interactive Intelligent Systems, 11(2), Article No. 16, pp. 1-19, 2021

  72. Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement Behavior
    C. Mousas, A. Koilias, B. Rekabdar, D. Kao, D. Anastasiou
    IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 40-49, 2021

  73. Evidence for a Relationship Between Self-Avatar Fixations and Perceived Avatar Similarity within Low-Cost Virtual Reality Embodiment
    C. Krogmeier, C. Mousas
    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 127-134, 2021

  74. Effects of Virtual Instructor's Facial Expressions in a 3D Game on Japanese Language Learning
    D. Cui, D. Whittinghill, A. Fukada, C. Mousas, N. Adamo
    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 401-405, 2021

  75. DenserNet: Weakly Supervised Visual Localization Using Multi-Scale Feature Aggregation
    D. Liu, Y. Cui, L. Yan, C. Mousas, B. Yang, Y. Chen
    AAAI Conference on Artificial Intelligence, pp. 6101-6109, 2021

  76. A Virtual Reality Framework for Human-Virtual Crowd Interaction Studies
    M. Nelson, C. Mousas
    IEEE International Conference on Artificial Intelligence and Virtual Reality, pp. 209-213, 2020

  77. Biologically Inspired Sleep Algorithm for Variational Auto-Encoders
    S. Talafha, B. Rekabdar, C. Mousas, C. Ekenna
    International Symposium on Visual Computing, pp. 54-67, 2020

  78. Walking in a Crowd Full of Virtual Characters: Effects of Virtual Character Appearance on Human Movement Behavior
    M. Nelson, A. Mazumdar, S. Jamal, Y. Chen, C. Mousas
    International Symposium on Visual Computing, pp. 617-629, 2020

  79. Passenger Anxiety about Virtual Driver Awareness During a Trip with a Virtual Autonomous Vehicle
    A. Koilias, C. Mousas, B. Rekabdar, C.-N. Anagnostopoulos
    International Symposium on Visual Computing, pp. 654-665, 2020

  80. Evaluating Human Movement Coordination During Immersive Walking in a Virtual Crowd
    A. Koilias, M. Nelson, S. Gubbi, C. Mousas, C.-N. Anagnostopoulos
    MDPI Behavioral Sciences, 10(9), Article No. 130, 2020

  81. Virtual Reality Racket Sports: Virtual Drills for Exercise and Training
    H. Liu, Z. Wang, C. Mousas, D. Kao
    IEEE International Symposium on Mixed and Augmented Reality, pp. 734-744, 2020

  82. Immersive Walking in a Virtual Crowd: The Effects of the Density, Speed, and Direction of a Virtual Crowd on Human Movement Behavior
    A. Koilias, M. Nelson, C.-N. Anagnostopoulos, C. Mousas
    Computer Animation and Virtual Worlds, 31(6), pp. 1-14, 2020

  83. VR-PAVIB: The Virtual Reality Pedestrian-Autonomous Vehicle Interaction Benchmark
    A. F. Dalipi, D. Liu, X. Guo, Y. Chen, C. Mousas
    ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp. 38-41, 2020

  84. Using Real-Time, In-Game Measures to Evaluate Game Difficulty
    B. Sherrick, C. L. Smith, D. Kao, M. Yuan, C. Mousas
    Annual Convention of the National Communication Association, 2020

  85. Hack.VR: A Programming Game in Virtual Reality
    D. Kao, C. Mousas, A. Magana, D. F. Harrell, R. Ratan, E. Melcer, B. Sherrick, P. Parsons, D. Gusev
    International Conference on the Foundations of Digital Games (Games & Demos), pp. 1-6, 2020

  86. I Feel a Moving Crowd Surrounds Me: Exploring Tactile Feedback During Immersive Walking in a Virtual Crowd
    A. Koilias, C. Mousas, C.-N. Anagnostopoulos
    Computer Animation and Virtual Worlds (Proc. of CASA 2020), 31 (4-5), pp. 1-16, 2020

  87. Eye Fixations and Electrodermal Activity During Low-Budget Virtual Reality Embodiment
    C. Krogmeier, C. Mousas
    Computer Animation and Virtual Worlds (Proc. of CASA 2020), 31 (4-5), pp. 1-12, 2020

  88. Real and Virtual Environment Mismatching Induces Arousal and Alters Movement Behavior
    C. Mousas, D. Kao, A. Koilias, B. Rekabdar
    IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 626-635, 2020

  89. Embodiment for the Difference: A VR Experience of Bipolar Disorder
    J. Dong, A. Mazumdar, F. C. Yang, H.-Y. Chen, S. Han, C. Mousas
    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 513-514, 2020

  90. Blindness Visualizer: A Simulated Navigation Experience
    C. Krogmeier, J. Heffron, J. Legare, M. Nelson, Z. Liu, C. Mousas
    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 511-512, 2020

  91. Color Blindness Bartender: An Embodied VR Game Experience
    H. Liu, Z. Wang, Y. Pan, C. Mousas
    IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 519-520, 2020

  92. Attentional Adversarial Variational Video Generation via Decomposing Motion and Content
    S. Talafha, B. Rekabdar, C. Ekenna, C. Mousas
    IEEE International Conference on Semantic Computing, pp. 45-52, 2020

  93. Within a Virtual Crowd: Exploring Human Movement Behavior during Immersive Crowd Interaction
    M. Nelson, A. Koilias, S. Gubbi, C. Mousas
    ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications in Industry, pp. 3:1-3:10, 2019

  94. Computational Design and Fabrication of Customized Gamepads
    C. Rajguru, C. Mousas, L.-F. Yu
    ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications in Industry, pp. 11:1-11:11, 2019

  95. Virtual Reality Car Passenger Anxiety on Driving Habits
    A. Koilias, C. Mousas, B. Rekabdar
    EuroVR International Conference on Virtual Reality and Augmented Reality, pp. 263-281, 2019

  96. A Virtual Reality Framework for Training Incident First Responders and Digital Forensic Investigators
    U. Karabiyik, C. Mousas, D. Sirota, T. Iwai, M. Akdere
    International Symposium on Visual Computing, pp. 469-480, 2019

  97. Human-Virtual Character Interaction: Toward Understanding the Influence of Haptic Feedback
    C. Krogmeier, C. Mousas, D. Whittinghill​
    Computer Animation and Virtual Worlds (Proc. of CASA 2019), 30(3-4), pp. 1-10, 2019

  98. The Effects of Motion Artifacts on Self-Avatar Agency
    A. Koilias, C. Mousas, C.-N. Anagnostopoulos​
    Informatics, 6(2), Article No. 18, 2019

  99. Effects of Self-Avatar and Gaze on Avoidance Movement Behavior
    C. Mousas, A. Koilias, D. Anastasiou, B. Rekabdar, C.-N. Anagnostopoulos
    IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 726-734, 2019

  100. Human, Virtual Human, Bump! A Preliminary Study on Haptic Feedback
    C. Krogmeier, C. Mousas, D. Whittinghill
    IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 1032-1033, 2019

  101. Passenger Anxiety when Seated in a Virtual Reality Self-Driving Car
    A. Koilias, C. Mousas, B. Rekabdar, C.-N. Anagnostopoulos
    IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 1024-1025, 2019

  102. Generative Adversarial Network with Policy Gradient for Text Summarization
    B. Rekabdar, C. Mousas, B. Gupta
    IEEE International Conference on Semantic Computing, pp. 204-207, 2019

  103. Dilated Convolutional Neural Network for Predicting Driver's Activity
    B. Rekabdar, C. Mousas
    IEEE International Conference on Intelligent Transportation Systems, pp. 3245-3250, 2018

  104. The Effects of Appearance and Motion of Virtual Characters on Emotional Reactivity
    C. Mousas, D. Anastasiou, O. Spantidi
    Computers in Human Behavior, Volume 86, pp. 99-108, 2018

  105. Performance-Driven Dance Motion Control of a Virtual Partner Character
    C. Mousas
    IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 57-64, 2018

  106. Master of Puppets: An Animation by Demonstration Computer Puppetry Authoring Framework
    Y. Cui, C. Mousas
    3D Research, 9(1), Article No. 5, 2018

  107. Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement Unit
    C. Mousas
    Sensors, 17(11), Article No. 2589, 2017

  108. Environment-Scale Fabrication: Replicating Outdoor Climbing Experience
    E. Whiting, N. Ouf, L. Makatura, C. Mousas, Z. Shu, L. Kavan
    ACM SIGCHI Conference on Human Factors in Computing Systems, pp. 1794-1804, 2017

  109. Real-Time Performance-Driven Finger Motion Synthesis
    C. Mousas, C.-N. Anagnostopoulos
    Computers & Graphics, Vol. 65, pp. 1-11, 2017

  110. Learning Motion Features for Example-Based Finger Motion Estimation for Virtual Characters
    C. Mousas, C.-N. Anagnostopoulos
    3D Research, 8(3), Article No. 25, 2017

  111. Motion Style Transfer in Correlated Motion Spaces
    A. Kilias, C. Mousas
    International Conference on Augmented Reality, Virtual Reality and Computer Graphics, pp. 242-252, 2017

  112. Performance-Driven Hybrid Full-Body Character Control for Navigation and Interaction in Virtual Environments
    C. Mousas, C. Anagnostopoulos
    3D Research, 8(2), Article No. 18, 2017

  113. Kernel Projection of Latent Structures Regression for Facial Animation Retargeting
    C. Ouzounis, A. Koilias, C. Mousas
    EUROGRAPHICS Virtual Reality Interactions and Physical Simulations, pp. 59-65, 2017

  114. Character Animation Scripting Environment
    C. Mousas, C.-N. Anagnostopoulos
    Encyclopedia of Computer Graphics and Games, pp. 1-12, 2016

  115. Finger Motion Estimation and Synthesis for Gesturing Characters
    C. Mousas, C.-N. Anagnostopoulos, P. Newbury
    Spring Conference on Computer Graphics, pp. 107-104, 2015

  116. Structure-Aware Transfer of Facial Blendshapes
    C. Mousas, C.-N. Anagnostopoulos
    Spring Conference on Computer Graphics, pp. 55-62, 2015

  117. Using Personalized Finger Gestures for Navigating Virtual Characters
    C. Ouzounis, C. Mousas, C.-N. Anagnostopoulos, P. Newbury
    EUROGRAPHICS Virtual Reality Interaction and Physical Simulation Workshop, pp. 5-14, 2015

  118. CHASE: Character Animation Scripting Environment
    C. Mousas, C.-N. Anagnostopoulos
    ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications in Industry, pp. 55-62, 2015

  119. Footprint-Driven Locomotion Composition
    C. Mousas, P. Newbury, C.-N. Anagnostopoulos
    International Journal of Computer Graphics & Animation, 4(4), pp. 27-42, 2014

  120. Analyzing and Segmenting Finger Gestures in Meaningful Phases
    C. Mousas, P. Newbury, C.-N. Anagnostopoulos
    IEEE Computer Graphics, Imaging, and Visualization Conference, pp. 89-94, 2014

  121. Efficient Hand-Over Motion Reconstruction
    C. Mousas, P. Newbury, C.-N. Anagnostopoulos
    International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision, pp. 111-120, 2014

  122. Data-Driven Motion Reconstruction Using Local Regression Models
    C. Mousas, P. Newbury, C.-N. Anagnostopoulos
    Artificial Intelligence Applications and Innovations, pp. 364-374, 2014

  123. Evaluating the Covariance Matrix Constraints for Data-Driven Statistical Human Motion Reconstruction
    C. Mousas, P. Newbury, C.-N. Anagnostopoulos
    Spring Conference on Computer Graphics, pp. 99-108, 2014

  124. The Minimum Energy Expenditure Shortest Path Method
    C. Mousas, P. Newbury, C.-N. Anagnostopoulos
    Journal of Graphics Tools, 17 (1-2), pp. 31-44, 2013

  125. Rethinking Shortest Path: An Energy Expenditure Approach
    C. Mousas, P. Newbury, C.-N. Anagnostopoulos
    EUROGRAPHICS Virtual Reality Interaction and Physical Simulation Workshop, pp. 35-39, 2013

  126. Splicing of Concurrent Upper-Body Motion Spaces with Locomotion
    C. Mousas, P. Newbury, C.-N. Anagnostopoulos
    Procedia Computer Science, Vol. 25, pp. 348-359, 2013

  127. Measuring the Steps: Generating Action Transitions Between Locomotion Behaviors
    C. Mousas, P. Newbury, C.-N. Anagnostopoulos
    IEEE Computer Games Conference, pp. 31-35, 2013

  128. Real-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layers
    C. Mousas, P. Newbury
    EUROGRAPHICS Virtual Reality Interaction and Physical Simulation Workshop, pp. 79-85, 2012

  129. Real-Time Motion Editing for Reaching Tasks Using Multiple Internal Graphs
    C. Mousas, P. Newbury
    IEEE Computer Games Conference, pp. 51-55, 2012