Faculty Research Interests

  • Unified Modeling Language - Object Oriented Analysis & Design
  • Computer-Aided Software Engineering (CASE) Tools
  • Web Development
  • Scientific Visualization
  • Immersive environments
  • STEM Education
  • Internet of Things (IoT) and Cyber-Physical Systems (CPS) Security, Security and Privacy in Cloud-Enabled Internet of Things (CE-IoT), Access Control and Communication Control Models and Architectures, Edge Computing, Cybersecurity Education
  • Unified Modeling Language
  • IT based Project Management
  • Project Management as it relates to new methodologies
  • Telecare/Telemedicine
  • Online and hybrid education
  • Women in technology
  • Data automation, business intelligence and artificial intelligence
  • Homeland Security
  • Intelligence and Decision Making Information Technology
  • Risk Management and Critical Infrastructure Protection
  • Energy Security
  • Military Veteran
  • Project Management
  • Requirements Management
  • Quality Management
  • IT Business Analysis
  • Cybersecurity Governance
  • imaging
  • graphics
  • game development
  • visualization
  • computational linguistics
  • High Performance Computing
  • Cloud and Grid Computing
  • Operating Systems
  • Distributed Systems
  • Reducing the IT Gender Gap
  • Technology applied to Fitness
  • Wearable computing
  • Gamification
  • Technology Supported Active Learning
  • IT and Project Management Education
  • Intercultural Competence
  • Games Research
  • Education
  • Human-Computer Interaction
  • Digital and Cyber Forensics
  • Cybersecurity
  • User and Data Privacy
  • Cyber Forensic Intelligence
  • Machine Learning Applications in Cyberforensics and Security
  • Technology Acceptance
  • Recruitment of Women and Minorities into IT
  • Database Management
  • Student Persistence
  • Computer supported collaborative learning
  • Six Sigma Systems
  • Quality 5.0
  • Lean Sustainability
  • Human Trafficking and Illegal Labor
  • Crowdsourcing
  • Human-AI Collaboration
  • Sensemaking
  • Identify how computational model-based reasoning can effectively support scientific inquiry learning, problem-solving, and innovation processes in the context of authentic modeling and simulation practices.
  • Identify how embodied-based learning can enable students to attain, retain, and apply threshold concepts in STEM by integrating visual and haptic modalities.
  • Identify how students develop computer and data science self-regulated learning skills enabled via a computational cognitive apprenticeship.
  • Identify the role of sociology in computing learning within the context of technology-enabled environments.
  • Integrating computational, scientific, and engineering thinking into K-12 education
  • Leverage the affordances of learning analytics and AI to support student learning in computing-intensive domains.
  • Multiagent Systems
  • Robotic Systems
  • Software Development and Engineering
  • STEM Outreach
  • Robotics
  • Multi-Robot Systems
  • Human-Robot Interaction
  • Robot Learning
  • Field Robotics
  • Assistive Robotics
  • Software Defined Networks (SDN)
  • Network Functions Virtualization (NFV)
  • Cloud-native Infrastructure
  • Computer Networks
  • Network Observability
  • AI/ML applications to networking
  • Data management
  • Responsible data science
  • Machine learning
  • System & Network Administration
  • System & Network Security
  • Behavioral Profiling of Consumers of Online Child Pornography
  • Cyber Adversarial Predictive Modelling
  • IT Insider Threats
  • Computer Forensics
  • Psychological Crime Scene Analysis
  • Applied forensic behavioral analysis
  • Philosophy of Science: Scientific evolutions
  • Underground Soil Sensing
  • Internet of Underground Things
  • Antennas and Electromagnetic Wave Propagation in Stratified Media
  • Digital Agriculture
  • Vehicular Communications
  • Wireless Underground Communications
  • Sensor-Guided Irrigation Systems
  • Computer Vision and Machine Learning
  • Personality & Motivation of Cyberdeviants
  • Child Sexual Exploitation
  • Behavioral Analysis of Digital Evidence
  • Automated Antenna Systems
  • Broadband Wireless Access
  • Data Science
  • Data privacy and security
  • Blockchain
  • AI/ML security
  • IoT security
  • Machine Learning, Mobile/Wearable Computing, and IoT
  • Information Integration and Informatics
  • Healthcare Informatics
  • Biometric Authentication
  • Cyber-Physical-Social Security and Privacy
  • Machine Learning and Reinforcement Learning
  • Blockchain Techniques
  • Systems analysis and design methods
  • Selecting, procuring, and implementing commercial software applications
  • Business process and work flow modeling
  • Organizational change management in conjunction with IT aprojects
  • IT economics and financial management
  • Enterprise Resource Planning (ERP)
  • Game Development and Design
  • Virtual/Augmented Reality
  • Physically Based Rendering/Global Illumination
  • Modeling, Simulation, Visualization
  • Software Engineering
  • Computer Programming Education
  • Applied Machine Learning
  • Big Data
  • Cybersecurity