Research Interests

  • Game Art and Technology
  • Electrical Power Systems
  • Smart Energy
  • Smart Grid
  • Distributed Sensing
  • Ways to recreate the workforce of the future to be more responsive to innovation and rapid changes in technology
  • The intersection between ethics, regulatory compliance and innovation
  • Develop innovative education and training paradigms for life science and information technology industries
  • Developing innovative and more effective industry - university relationships
  • Discovery of emerging leadership strategies allowing organizations to compete in the global environment
  • Application of human and organizational behavior skill in the development of a more effective workforce
  • Researching and writing case studies for the classroom and training use
  • Researching the development of greater participative management culture leading to a transformational organization
  • Robotics
  • Embedded Systems
  • Human/Robot Interaction
  • Materials Processing
  • Materials Characterization
  • Materials chemistry
  • Lightweight metals
  • Liquid metals
  • Design Education, Project-Based Learning, ET Outreach
  • Cyber-Physical-Social Security and Privacy
  • Blockchain
  • Machine Learning and Reinforcement Learning
  • Social Sensing
  • Intelligent and Attack-Resilient Networking Infrastructure
  • Smart Energy Systems
  • Intelligent and Game Theoretical Control
  • Systems analysis and design methods
  • Selecting, procuring, and implementing commercial software applications
  • Business process and work flow modeling
  • Organizational change management in conjunction with IT aprojects
  • IT economics and financial management
  • Enterprise Resource Planning (ERP)
  • Game Design and Development
  • Modeling, Simulation, Visualization
  • Physically Based Rendering/Global Illumination
  • Software Engineering
  • Augmented/Virtual Reality
  • Mobile Computing
  • Enterprise Application Development

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