Animation

Animation degree at Purdue Polytechnic

Animation

A major in the Computer Graphics Technology Program

Computer animation is everywhere, not only in entertainment but also in education, product and packaging, construction, healthcare and courtrooms as well as new applications yet to be discovered.

When you major in animation at Purdue University, you will focus on six areas of animation: 3-D modeling, texturing, lighting, rendering and character rigging (creating a digital skeleton) and motion. Your primary tool will be the powerful animation software, Cinema 4D, and you will experiment with other options.

Graduates of the program can work primarily in the animated film and video game industries. Others have found success working with educational software, forensics animation and advertising.

SPECIAL FEATURES

  • Delve into the technical side of and develop innovative tools for animation
  • Work on projects that can help automate animation processes, which can be used by others in the animation industry
  • Improve your career prospects and portfolio with real-world projects that allow you to work alongside faculty and real clients.
  • Access knowledge and experience of professors who are leading experts in animation and its uses for healthcare, education, human-computer interaction, scientific visualization, assistive technology, film and games.
  • Gain leadership skills and network with other experts as part of Purdue Polytechnic New Albany ACM SIGGRAPH chapter, the first student chapter of the professional computer graphics organization.
  • Utilize the Polytechnic learning environment to become a career-ready graduate

 

Dale Jackson Alumni Profile
The College of Technology at Purdue gave me the practical skills and theory that I could apply to a very broad range of career applications. I wasn't trained to be a specialist in any one technology; rather, I was trained in how to learn and apply problem-solving skills with the basic tools of the trade to accomplish anything.
Dale Jackson
Computer Graphics Technology '93