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Georgios Pappas is an Assistant Professor of Practice at the School of Applied and Creative Computing at Purdue University. He is also the Director of the Serious Games and Advanced Technologies Lab.

As a game developer and researcher, he works in the intersection of cutting-edge technologies, reimagining games as tools, simulations, and immersive learning environments. He creates virtual worlds that bridge the physical and digital realm—treating game engines as both creative canvases and experimental platforms for designing serious games, gamified tools, simulations, and XR applications.

Dr. Pappas holds two Ph.D. titles. He is an Electrical & Computer Engineer graduate from Michigan State University (Dual Ph.D.*) and the National Technical University of Athens (B.Sc./M.Sc.-Dual Ph.D.*). He is also an alumnus of the MIT IoT Bootcamp (2017) and was an invited instructor at the MIT DeepTech Bootcamp (2019 – XR & Gamification topics).

He holds a PGCert in “Serious Game Design and Research” from the College of Communication Arts and Sciences of Michigan State University.

Prior to joining Purdue, he worked at the Lab of Educational Material and Methodology of the Open University of Cyprus, developing award-winning serious games for distance learning across interdisciplinary teams in applied sciences and humanities.

Earlier in his career, he was also a member of the team that developed the first TBS & RTS PC game in Greece (“1453-1821 The Time of Liberation”), back in 2008, which became a best seller title.

His research and creative interests include Serious Game Development, Gamification, Simulation, XR, and their integration with IoT and AI.

Georgios also enjoys playing the guitar and composing music. In the past, his music was voted in Top-10 of Berklee College of Music specialization “Modern Musician” (at Coursera) and thus, he received a scholarship at the same College (Berklee Online).

* Georgios is the first graduate of the US-Greek Dual Ph.D. Program between MSU and NTUA.