Google Scholar link (for the updated list)
Publications
Book Chapters:
G. Pappas, J. Siegel, I. N. Vogiatzakis, and K. Politopoulos, “Gamification and the Internet of Things in Education - Handbook on Intelligent Techniques in the Educational Process: Vol 1 Recent Advances and Case Studies,” M. Ivanović, A. Klašnja-Milićević, and L. C. Jain, Eds. Cham: Springer International Publishing, 2022, pp. 317–339.
Journals:
T. Ahmed, J. E. Siegel, M. Saffary, G. Pappas, K. Elelu and A. Moudgil “Microphone Performance Comparison Across Smartphones for Consistent Acoustic Characterization” submitted at IEEE Sensors
G. Pappas, S. Seshadri, S. Krishnan, J. E. Siegel, I. Papamichael, and A. A. Zorpas “Transforming Energy Audit Data into a Gamified Tool for Stakeholder Training” submitted at IEEE Access
G. Pappas, D. Lappas, P. Karampelas, J. E. Siegel, I. Templalexis and S. Stavrou, “Generic Drone Simulator: Design, Development and User Testing in a Virtual Search and Rescue Mission” in IEEE Computer Graphics and Applications, doi: 10.1109/MCG.2025.3560537
I. Papamichael, G. Pappas, J. E. Siegel, G. Demetriou, C. Hadjisavvas, and A. A. Zorpas, “Metaverse and circular economy,” Waste Manag. Res., p. 0734242X231180406, Jun. 2023.
I. Papamichael, I. Voukkali, P. Loizia, G. Pappas, and A. A. Zorpas, “Existing tools used in the framework of environmental performance,” Sustain. Chem. Pharm., vol. 32, p. 101026, 2023.
G. Pappas, J. E. Siegel, E. Kassens-Noor, J. Rutkowski, K. Politopoulos, and A. A. Zorpas, “Game-Based Simulation and Study of Pedestrian-Automated Vehicle Interactions,” Automation , vol. 3, no. 3. 2022.
I. Papamichael, G. Pappas, J. E. Siegel, and A. A. Zorpas, “Unified waste metrics: A gamified tool in next-generation strategic planning,” Sci. Total Environ., p. 154835, 2022.
G. Pappas, I. Papamichael, A. Zorpas, J. E. Siegel, J. Rutkowski, and K. Politopoulos, “Modelling Key Performance Indicators in a Gamified Waste Management Tool,” Modelling , vol. 3, no. 1. 2022.
G. Pappas, J. E. Siegel, J. Rutkowski, and A. Schaaf, “Game and Simulation Design for Studying Pedestrian-Automated Vehicle Interactions.” arXiv 2021.
S. Zotos, M. Lemonari, M. Konstantinou, G. Pappas, P. Kyriakou, I. N. Vogiatzakis, A. Aristidou “Digitizing Wildlife: The case of reptiles 3D virtual museum” in IEEE Computer Graphics and Applications, 2022, doi: 10.1109/MCG.2022.3189034.
G. Pappas*, J. E. Siegel*, K. Politopoulos, and Y. Sun, “A Gamified Simulator and Physical Platform for Self-Driving Algorithm Training and Validation” Electronics, vol. 10, no. 9. 2021. *These authors contributed equally
J. E. Siegel* and G. Pappas*, “Morals, ethics, and the technology capabilities and limitations of automated and self-driving vehicles,” AI Soc., 2021 Springer. *These authors contributed equally
J. E. Siegel*, G. Pappas*, K. Politopoulos, and Y. Sun, “A Gamified Simulator and Physical Platform for Self-Driving Algorithm Training and Validation,” arXiv preprint arXiv:1911.07759 *These authors contributed equally
Conferences Papers - Demos:
G. Pappas, E. Constantinou, E. Nicodemou, P. Themistocleous, J. E. Siegel, and C. Christodoulides “A Gamified Virtual Library for Enhancing Student Engagement in Distance Learning” In Proceedings of INTED2025
G. Pappas, A. Petrides, V. Liapis and J. Siegel, "Integrating Game-based Learning in Distance Learning platforms: The case of “Ancient Theater of Philippi” tool," 2022 International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), 2022, pp. 1-2, doi: 10.1109/IMET54801.2022.9929648.
G. Pappas, A. Petrides, V. Liapis, and J. Siegel, “Ancient Theater Of Philippi: A 3d Photogrammetry-Based Game For Distance Humanities Learning,” in INTED2022 Proceedings, 2022, vol. 1, pp. 3590–3597.
K. Karur*, G. Pappas*, J. E. Siegel, M. Zhang “End-to-End Synthetic LiDAR Point Cloud Data Generation and Deep Learning Validation”, SAE World Congress 2022 *These authors contributed equally
G. Pappas, A. Peratikou, J. E. Siegel, K. Politopoulos, C. Christodoulides, and S. Stavrou “Cyber Escape Room: An educational 3D Escape Room game within a Cyber Range Training Realm” In Proceedings of INTED2020
A. Avraamidou, S. Lambis, G. Pappas and C. Christodoulides “Enhancing Distance Education Students’ Learning Experience Through Emerging Technologies”. In Proceedings of INTED2019
G. Pappas, J. Siegel, K. Politopoulos “VirtualCar: Virtual Mirroring of IoT-Enabled Avacars in AR, VR and Desktop Applications” In Proceedings of ICAT-EGVE 2018 – Best Demo Award
Conference Presentation only:
G. Pappas. S. Seshadri, S. Krishnan, J. E. Siegel and A. A. Zorpas “Triggering Behavioral Change via Gamification for Promoting Energy Efficiency” RESEE Conference 2023
G. Pappas, J. E. Siegel, I. Papamichael, A. A. Zorpas. “A Metaverse framework for waste management”, 18th International conference on Environmental Science and Technology (CEST23).
G. Pappas, S. Seshadri, S. Krishnan “A Gamified Tool For Energy Audit Data”, Energy Summit 2022 – IITM Energy Consortium
V. Liapis, A. Petrides, G. Pappas “Teaching ancient theatre to long-distance adult learners through a 3D, photogrammetry-based game” Annual Euroclassica Congress 2022
I. Papamichael, G. Chatziparaskeva, I. Voukkali, P. Loizia, G. Pappas, A. A. Zorpas “Existing tools used in the framework of environmental performance” 9th International Conference on Sustainable Solid Waste Management
G. Chatziparaskeva, I. Papamichael, G. Pappas, A. A. Zorpas “The concept of Food Waste and Food Losses Prevention and Measuring Tools” 9th International Conference on Sustainable Solid Waste Management
(Greek) Η. Παπαμιχαήλ, Γ. Χατζηπαρασκευά, Ε. Βουκκαλή, Π. Λοϊζιά, Γ. Παππάς, Α.Α. Ζορπάς “Η Κυκλική Οικονομία στην 4η Βιομηχανική Επανάσταση: Ψηφιακή Μετάβαση και Περιβαλλοντική Απόδοση” 7o Συνεδριο Της Ελληνικης Εταιρειας Διαχειρισης Στερεων Αποβλητων
J. Siegel, V. Karaiskou, G. Pappas “Virtual Art Viewing for Education and Learning (VAVEL): A tool for automatic Virtual Art Space creation for students and artists” RISE IMET 2021
A. Peratikou, G. Pappas “Cyber Escape Room: Integrating Gamification in Moodle”, MoodleMoot Greece-Cyprus 2020
R. Strzebkowski, T. Gehrmann, J. Siegel, K. Politopoulos, C. Christodoulides, and G. Pappas. “AR/VR/Game based Edutainment Applications and Real-Time Data Visualisation Technologies for Discovery Learning in the Industry and Distance Education.” In Proceedings of OEB Conference, December 2018.
Presentations
Beyond Play: Games as Catalysts for Technology, Creativity, and Interdisciplinary Collaboration, Open Talk, School of Applied and Creative Computing, Purdue University
“Hybrid Worlds: Powering the Industrial Metaverse with AI, IoT and Immersive XR portals”, GRAHAs VR, India
“Hybrid Worlds: The concept of emerging-tech portals”, Computer Graphics Technology Department, Purdue University
“Emerging Technologies as Portals between Reality and Virtuality in the context of AVs”, Advanced Topics in Automated Vehicles, Computer Science and Engineering Department, MSU
“Emerging-Tech enabled Virtual Environments & Gamification for AVs”, Advanced Topics in Automated Vehicles, Computer Science and Engineering Department, MSU
Interview by MIT Horizon (MIT Open Learning)
“Gamification Unleashed: A Hands-on Tour to Emerging Tech-Enabled Virtual Experiences”, MIT Horizon (MIT Open Learning)
“Decrypting the Metaverse: Key Elements and Hands-on Examples”, Go Digital Cyprus Conference 2023, Limassol, Cyprus
“Applied Gamification Techniques for Distance Learning: Tools and Simulations”, OUC, Erasmus+ Staff Week
“XR and Gamification in the context of Autonomous Vehicles”, Advanced Topics in Automated Vehicles, Computer Science and Engineering Department, MSU
“Applied Gamification Techniques for Distance Learning: Tools and Simulations”, OUC, EADTU
“Metaverse in Game-based Research and Education” Plenary session, Metaverse Conference of Federation of Indian Chambers of Commerce & Industry (FICCI)
“Metaverse: The puzzle of connected technologies and real world implementations” – Indian Institute of Technology Madras, Energy Consortium.
“XR & Gamification in the context of the IoT and AI”- AutoID lab, Department of Mechanical Engineering, MIT
“Examples of Gamification Implementations in Distance Learning”, Sp2ace EU Erasmus+ Funded program