We will explore the intersection between learning and work to develop and apply innovative approaches to education and workforce training that empower people to fulfill active roles in society through participation, engagement and entrepreneurship. We aim to empower people for a future in which robots, automation and artificial intelligence will be more common.
The liquid metal cyborg in ”Terminator 2” inspired Richard Voyles and a team of researchers to work toward developing a ”smart product printer” that combines the printing of a structure with the printing of electronics, sensing and other functions.
With grants from the National Science Foundation’s Advanced Technological Education project, Mark French, along with two dozen other college professors and high school teachers, integrated the building of guitars with lessons in science, technology, engineering, and math (STEM).
To improve educational materials and e-learning, Nicoletta Adamo-Villani, professor of computer graphics technology, and her colleagues want to automate the process of creating movie-quality computer-animated instructors that are able to speak, gesture, and write on an animated whiteboard without sacrificing delivery eloquence.