Christos Mousas

Knoy 325
Biography
I am an Assistant Professor at Purdue University. My research revolves around computer graphics, computer animation, and virtual reality.
In the past, I have been affiliated with the Department of Computer Science at Dartmouth College as Postdoctoral Researcher, and with the Interactive Multimedia and Virtual Reality Lab at the University of the Aegean as Research Assistant. I received my Ph.D. in Informatics from the School of Engineering and Informatics of the University of Sussex, where I developed data-driven algorithms for character animation purposes.
For more info, visit my academic webpage: http://web.ics.purdue.edu/~cmousas/
I am looking for Master and Ph.D. students to work with me on projects related to Virtual Reality and Computer Animation. Research assistantships will be provided to Ph.D. students. Please contact me for more info.
Education:
PostDoc Computer Science
- Dartmouth College
PhD Informatics
- University of Sussex
MSc Multimedia Applications and Virtual Environments
- University of Sussex
BSc & MSc combined (5-years Ptychio Degree)
- Ionian University
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Rekabdar, B., Mousas, C. & Gupta B. (2019). Generative adversarial network with policy gradient for text summarization. IEEE International Conference on Semantic Computing, pp. TBA. IEEE.
- Rekabdar, B. & Mousas, C. (2018). Dilated convolutional neural network for predicting driver's activity. IEEE International Conference on Intelligent Transportation Systems, pp. 3245-3250. IEEE.
- Mousas, C., Anastasiou, D., & Spantidi, O. (2018). The effects of appearance and motion of virtual characters on emotional reactivity. Computers in Human Behavior, 86, 99-108.
- Mousas, C. (2018, March). Performance-driven dance motion control of a virtual partner character. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 57-64). IEEE.
- Cui, Y., & Mousas, C. (2018). Master of puppets: An animation-by-demonstration computer puppetry authoring framework. 3D Research, 9(1), 5.
- Mousas, C. (2017). Full-body locomotion reconstruction of virtual characters using a single inertial measurement unit. Sensors, 17(11), 2589.
- Whiting, E., Ouf, N., Makatura, L., Mousas, C., Shu, Z., & Kavan, L. (2017, May). Environment-scale fabrication: replicating outdoor climbing experiences. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (pp. 1794-1804). ACM.
- Mousas, C., & Anagnostopoulos, C. N. (2017). Real-time performance-driven finger motion synthesis. Computers & Graphics, 65, 1-11.
- Mousas, C., & Anagnostopoulos, C. N. (2017). Learning motion features for example-based finger motion estimation for virtual characters. 3D Research, 8(3), 25.
- Kilias, A., & Mousas, C. (2017, June). Motion style transfer in correlated motion spaces. In International Conference on Augmented Reality, Virtual Reality and Computer Graphics (pp. 242-252). Springer.
- Mousas, C., & Anagnostopoulos, C. N. (2017). Performance-driven hybrid full-body character control for navigation and interaction in virtual environments. 3D Research, 8(2), 18.
- Ouzounis, C., Kilias, A., & Mousas, C. (2017). Kernel projection of latent structures regression for facial animation retargeting. Eurographics Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS) (pp. 59-65). Eurographics.
- Mousas, C., & Anagnostopoulos, C. N. (2016). Character animation scripting environment. Encyclopedia of Computer Graphics and Games, 1-12.
- Mousas, C., Anagnostopoulos, C. N., & Newbury, P. (2015, April). Finger motion estimation and synthesis for gesturing characters. In Proceedings of the 31st Spring Conference on Computer Graphics (pp. 97-104). ACM.
- Mousas, C., & Anagnostopoulos, C. N. (2015, April). Structure-aware transfer of facial blendshapes. In Proceedings of the 31st Spring Conference on Computer Graphics (pp. 55-62). ACM.
- Ouzounis, C. A., Mousas, C., Anagnostopoulos, C. N., & Newbury, P. (2015). Using personalized Finger gestures for navigating virtual characters. Eurographics Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS) (pp. 5-14). Eurographics.
- Mousas, C., & Anagnostopoulos, C. N. (2015). CHASE: character animation scripting environment. In ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry (VRCAI) (pp. 55-62). ACM.
- Mousas, C., Newbury, P., & Anagnostopoulos, C. N. (2014). Footprint-Driven Locomotion Composition. International Journal of Computer Graphics & Animation, 4(4), 27.
- Mousas, C., Newbury, P., & Anagnostopoulos, C. N. (2014, August). Analyzing and segmenting finger gestures in meaningful phases. In 2014 11th International Conference on Computer Graphics, Imaging and Visualization (CGIV) (pp. 89-94). IEEE.
- Mousas, C., Newbury, P., & Anagnostopoulos, C. N. (2014). Efficient hand-over motion reconstruction. International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision (pp. 111-120).
- Mousas, C., Newbury, P., & Anagnostopoulos, C. N. (2014, September). Data-driven motion reconstruction using local regression models. In IFIP International Conference on Artificial Intelligence Applications and Innovations (pp. 364-374). Springer, Berlin, Heidelberg.
- Mousas, C., Newbury, P., & Anagnostopoulos, C. N. (2014, May). Evaluating the covariance matrix constraints for data-driven statistical human motion reconstruction. In Proceedings of the 30th Spring Conference on Computer Graphics (pp. 99-106). ACM.
- Mousas, C., Newbury, P., & Anagnostopoulos, C. N. (2013). The minimum energy expenditure shortest path method. Journal of Graphics Tools, 17(1-2), 31-44.
- Mousas, C., Newbury, P., & Anagnostopoulos, C. N. (2013). Rethinking shortest path: An energy expenditure approach. Eurographics Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS) (pp. 35-39). Eurographics.
- Mousas, C., Newbury, P., & Anagnostopoulos, C. N. (2013). Splicing of concurrent upper-body motion spaces with locomotion. Procedia Computer Science, 25, 348-359.
- Mousas, C., Newbury, P., & Anagnostopoulos, C. N. (2013, July). Measuring the steps: Generating action transitions between locomotion behaviours. In Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games (CGAMES), 2013 18th International Conference on (pp. 31-35). IEEE.
- Mousas, C., & Newbury, P. (2012). Real-time motion synthesis for multiple goal-directed tasks using motion layers. Eurographics Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS) (pp. 79-85). Eurographics.
- Mousas, C., & Newbury, P. (2012, July). Real-time motion editing for reaching tasks using multiple internal graphs. In Computer Games (CGAMES), 2012 17th International Conference on (pp. 51-55). IEEE.
Professional Affiliations:
- IEEE Member