Christos Mousas
Knoy 325
Monday 4 - 5 pm or by appointment.
I am an Associate Professor in the Department of Computer Graphics Technology and director of the Virtual Reality Lab at Polytechnic Institute, Purdue University. My research revolves around virtual reality, virtual humans, computer graphics & animation, and human-computer interaction. From 2015-2016 I was a Postdoctoral Researcher at Dartmouth College in the Department of Computer Science. I hold a Ph.D. (2014) in Informatics and an M.Sc. (2011) in Multimedia Applications and Virtual Environments both from the Department of Informatics (School of Engineering and Informatics) of the University of Sussex, and a five-year integrated Masters (2009) in Audiovisual Science and Art from the Department of Audio & Visual Arts of Ionian University. I am a member of ACM and IEEE, and have been a member of the program committees of many conferences in the virtual reality, computer graphics/animation, and human-computer interaction fields. Outside of the office, I enjoy playing tennis.
For more info, visit my academic webpage: http://web.ics.purdue.edu/~cmousas/
Education:
PostDoc Computer Science
- Dartmouth College, Hanover, NH, U.S.A.
PhD Informatics
- University of Sussex, Brighton, U.K.
MSc Multimedia Applications and Virtual Environments
- University of Sussex, Brighton, U.K.
Integrated Masters Audiovisual Science and Art
- Ionian University, Corfu, Greece
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Best Journal Paper Award, IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2024
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Best Paper Award, ACM Transactions on Interactive Intelligent Systems, 2023
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Recognition of Service Award, IEEE VR, 2023
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Best Paper Award, ACM SIGGRAPH VRCAI 2022
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Recognition of Service Award, ACM CHI Play 2022
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Recognition of Service Award, IEEE VR, 2022
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Honorable Mention Award (Top 5%), ACM CHI 2022
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Honorable Mention Award (Top 5%), ACM CHI PLAY 2021
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Exploring Player Agency in Educational Video Games
A. Joshi, C. Mousas, S. S. Tokey, D. Kao
Entertainment Computing, Volume 52, pp. 1-12, 2025 -
ASAP: Animation System for Agent-based Presentations
M. Choi, C. Mousas, N. Adamo, S. Patankar, K. Hauser, F. Zhao, R. Mayer
The Visual Computer, TBA(TBA), pp. TBA, 2025 -
Toward Understanding the Effects of Intelligence of a Virtual Character during an Immersive Jigsaw Puzzle Co-Solving Task
M. Choi, D. Cui, M. Volonte, A. Koilias, D. Kao, C. Mousas
ACM Transactions on Applied Perception, TBA(TBA), pp. TBA, 2024 -
A Systematic Review of Immersive Virtual Reality in STEM Education: Advantages and Disadvantages on Learning and User Experience
P. Acevedo, A. Magana, B. Benes, C. Mousas
IEEE Access, Volume 12, pp. 189359-189386, 2024 -
An Exploration of the Effects of in-VR Assessment Format on User Experience and Performance
P. Acevedo, A. Jimenez, A. Magana, B. Benes, C. Mousas
International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, pp. 1-10, 2024 -
The Effects of Virtual Character's Intelligence and Task's Complexity during an Immersive Jigsaw Puzzle Co-solving Task
M. Choi, D. Cui, A. Koilias, C. Mousas
ACM SIGGRAPH Conference on Motion, Interaction, and Games, pp. 1-12, 2024 -
Exploring the Effects of Self-correction Behavior of an Intelligent Virtual Character during a Jigsaw Puzzle Co-solving Task
M. Choi, S. Guo, A. Koilias, M. Volonte, D. Kao, C. Mousas
ACM Transactions on Interactive Intelligent Systems, 14(3), Article No. 23, pp. 1-33, 2024 -
Exploring the Effects of Depth of Knowledge of a Virtual Agent
F.-C. Yang, K. Duque, C. Mousas
IEEE Transactions on Visualization and Computer Graphics (Proc. of IEEE ISMAR 2024), 30(11), pp. 7140-7151, 2024 -
Avoiding Virtual Characters: The Effects of Proximity and Gesture
M. Nelson, F.-C. Yang, A. Koilias, C.-N. Anagnostopoulos, C. Mousas
IEEE International Symposium on Mixed and Augmented Reality, pp. 41-50, 2024 -
The Effects of Immersion and Dimensionality in Virtual Reality Science Simulations: The Case of Charged Particles
P. Acevedo, M. Choi, A. Magana, B. Benes, C. Mousas
IEEE International Symposium on Mixed and Augmented Reality, pp. 170-179, 2024 -
Comparing Control Schemas in Isometric Balanced-based Controllers
M. Nelson, C. Mousas
IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 102-109, 2024 -
Game Level Design to Evoke Spatial Exploration: The Influence of a Secondary Task
P. Acevedo, M. Choi, H. Liu, D. Kao, C. Mousas
ACM Annual Symposium on Computer-Human Interaction in Play (CHI Play) Companion Proceedings, pp. 4-10, 2024 -
Exploring the Influence of Avatar Skin Tone in VR Educational Game
O. J. Oyedokun, S. T. Mubarrat, A. Joshi, C. Mousas, D. Kao
ACM Annual Symposium on Computer-Human Interaction in Play (CHI Play) Companion Proceedings, pp. 227–234, 2024 -
The Effect of Dynamic Facial Asymmetries on the Perceived Believability, Appeal, and Naturalness of Animated Agents
K. Hauser, C. Mousas, N. Adamo, M. Choi, R. Mayer, F. Zhao
ACM Symposium on Applied Perception, pp. 1-8, 2024 -
Embodied Immersive Virtual Reality to Enhance the Conceptual Understanding of Charged Particles: A Qualitative Study
P. Acevedo, A. Magana, Y. Walsh, H. W. Pinto, B. Benes, C. Mousas
Computers & Education: X Reality, Volume 5, pp. 1-16, 2024 -
Virtual Reality in Fluid Power Education: Impact on Students’ Perceived Learning Experience and Engagement
I. Azzam, K. El Breidi, F. Breidi, C. Mousas
MDPI Education Sciences, 14(7), pp. 1-20, 2024 -
Collaborating with my Doppelgänger: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving Task
S. Guo, M. Choi, D. Kao, C. Mousas
Proceedings of the ACM on Computer Graphics and Interactive Techniques (Proc. of ACM SIGGRAPH I3D 2024), Vol. 7, No. 1, Article 4, pp. 1-23, 2024 -
Effects of Tactile Interruption on Hand-Eye Coordination Task Performance
D. Cui, C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 104-111, 2024 -
Evolution-based Shape and Behavior Co-design of Virtual Agents
Z. Wang, B. Benes, A. Qureshi, C. Mousas
IEEE Transactions on Visualization and Computer Graphics, 30(12), pp. 7579-7591, 2024 -
Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical Agents
F. Zhao, R. Mayer, N. Adamo-Vilani, C. Mousas, M. Choi, L. Lam, M. Mukanova, K. Hauser
Journal of Educational Computing Research, 62(3), pp. 675-701, 2024 -
Exploring How Gender-Anonymous Voice Avatars Influence Women’s Performance in Online Computing Group Work
D. Kao, S. T. Mubarrat, A. Joshi, S. Pandita, C. Mousas, H.-N. Liang, R. Ratan
International Journal of Human-Computer Studies, Vol. 181, pp. 1-16, 2024 -
Developing a Scale for Measuring the Believability of Virtual Agents
S. Guo, N. Adamo, C. Mousas
International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, pp. 45-52, 2023 -
Mixed Reality: A Tool for Investigating the Complex Design and Mechanisms of a Mechanically-Actuated Digital Pump
I. Azzam, K. Pate, F. Breidi, M. Choi, Y. Jiang, C. Mousas
Actuators, 12(11), Article No. 419, pp. 1-21, 2023 -
Effects of Speed of a Collocated Virtual Walker and Proximity toward a Static Virtual Character on Avoidance Movement Behavior
M. Nelson, A. Koilias, D. Kao, C. Mousas
IEEE International Symposium on Mixed and Augmented Reality, pp. 930-939, 2023 -
Exploring the Appearance and Voice Mismatch of Virtual Characters
M. Choi, A. Koilias, M. Volonte, D. Kao, C. Mousas
IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 555-560, 2023 -
Optimizing Retroreflective Marker Set for Motion Capturing Props
P. Acevedo, B. Rekabdar, C. Mousas
Computers & Graphics (Proc. of CAD/Graphics 2023), Vol. 115, pp. 181-190, 2023 -
Effects of Body Type and Voice Pitch on Perceived Audio-Visual Correspondence and Believability of Virtual Characters
L. Lam, M. Mukanova, M. Choi, K. Hauser, F. Zhao, R. Mayer, C. Mousas, N. Adamo
ACM Symposium on Applied Perception, pp. 1-11, 2023 -
Using Experimental Filmmaking to Create an Engaging Brain-Computer Interface
C. Krogmeier, E. Garcia Bravo, C. Mousas
Proceedings of the ACM on Computer Graphics and Interactive Techniques (Proc. of ACM SIGGRAPH 2023 Art Papers), Vol. 6, No. 3, Article 29, pp. 1-10, 2023 -
Human-Virtual Crowd Interaction: Towards Understanding the Effects of Crowd Avoidance Proximity in an Immersive Virtual Environment
H. Trivedi, C. Mousas
Computer Animation and Virtual Worlds (Proc. of CASA 2023), 34(3-4), pp. 1-13, 2023 -
Exploring the Effect of Virtual Hand Appearance on Midair Typing Efficiency
D. Cui, C. Mousas
Computer Animation and Virtual Worlds (Proc. of CASA 2023), 34(3-4), 1-10. 1-11, 2023 -
ManiLoco: A VR-Based Locomotion Method for Concurrent Object Manipulation
D. Wan, X. Guo, J. Dong, C. Mousas, Y. Chen
Proceedings of the ACM on Computer Graphics and Interactive Techniques (Proc. of ACM SIGGRAPH I3D 2023), Vol. 6, No. 1, Article 7, pp. 1-19, 2023 -
Design Validation of a Mechanically Actuated Digital Pump Using Mixed Reality Technology
I. Azzam, K. Pate, M. Choi, T. Jiang, F. Breidi, M. Akedre, C. Mousas
International Conference on Fluid Power, pp. TBA, 2023 -
Animated Pedagogical Agents Performing Affective Gestures Extracted from the GEMEP Dataset: Can People Recognize Their Emotions?
M. Mukanova, N. Adamo, C. Mousas, M Choi, K. Hauser, R. Mayer, F. Zhao
International Conference on ArtsIT, Interactivity and Game Creation, pp. 271-280, 2023 -
Establishing Design Computing and Extended Reality Facilities for Remote Virtual Reality Training
L.-F. Yu, H. Huang, R. Alghofaili, C. Li, Y. Zhang, L. Yu, H. Liu, M. Choi, B. Bannan, C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 216-220, 2023 -
Spiking Convolutional Vision Transformer
S. Talafha, B. Rekabdar, C. Mousas, C. Ekenna
IEEE International Conference on Semantic Computing, pp. 225-226, 2023 -
Synthesizing Game Levels for Collaborative Gameplay in a Shared Virtual Environment
H. Liu, M. Choi, D. Kao, C. Mousas
ACM Transactions on Interactive Intelligent Systems, 13(1), Article No. 2, pp. 1-36, 2023 -
Evaluating the Sense of Embodiment through Out-of-Body Experience and Tactile Feedback
D. Cui, C. Mousas
ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry, pp. 1-7, 2022 -
Exploring EEG-Annotated Affective Animations in Virtual Reality: Suggestions for Improvement
C. Krogmeier, C. Mousas
Eurographics Symposium on Virtual Environments, pp. 121-130, 2022 -
A Mixed Reality Platform for Collaborative Technical Assembly Training
M. Choi, Y. Jiang, F. Breidi, C. Mousas, M. Akdere
ACM Symposium on Virtual Reality Software and Technology, pp. 1-2, 2022 -
Evaluating Virtual Hand Illusion Through Realistic Appearance and Tactile Feedback
D. Cui, C. Mousas
MDPI Multimodal Technologies and Interaction, Volume 6, Article No. 76, pp. 1-17, 2022 -
Estimating the Just Noticeable Difference of Tactile Feedback in Oculus Quest 2 Controllers
D. Cui, C. Mousas
IEEE International Symposium on Mixed and Augmented Reality, pp. 1-7, 2022 -
Effects of Rendering Styles of a Virtual Character on Avoidance Movement Behavior
M. Nelson, A. Koilias, C.-N. Anagnostopoulos, C. Mousas
IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 594-599, 2022 -
Effects of Tactile Feedback on Conceptual Understanding of Electromagnetism in a Virtual Reality Experience
P. Acevedo, A. Magana, C. Mousas, Y. Walsh, H. W. Pinto, B. Benes
IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 588-593, 2022 -
Synthesizing Shared Space Virtual Reality Fire Evacuation Training Drills
H. Liu, M. Choi, L. Yu, A. Koilias, L-F. Yu, C. Mousas
IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 459-464, 2022 -
Frontal Alpha Asymmetry Interaction with an Experimental Story EEG Brain-Computer Interface
C. Krogmeier, B. Coventry, C. Mousas
Frontiers in Human Neuroscience, Volume 16, Article No. 557, pp. 1-18, 2022 -
Affective Image Sequence Viewing in Virtual Reality Theater Environment: Frontal Alpha Asymmetry Responses from Mobile EEG
C. Krogmeier, B. Coventry, C. Mousas
Frontiers in Virtual Reality, Volume 3, Article No. 95, pp. 1-11, 2022 -
Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games
A. Joshi, C. Mousas, D. F. Harrell, D. Kao
International Conference on the Foundations of Digital Games, pp. 1-15, 2022 -
Procedural Game Level Design to Trigger Spatial Exploration
P. Acevedo, M. Choi, H. Liu, D. Kao, C. Mousas
International Conference on the Foundations of Digital Games (PCG Workshop), pp. 1-11, 2022 -
Holographic Sign Language Interpreters
F.-C. Yang, C. Mousas, N. Adamo
ACM SIGGRAPH Educator's Forum, pp. 1-2, 2022 -
Holographic Sign Language Avatar Interpreter: A User Interaction Study in a Mixed Reality Classroom
F.-C. Yang, C. Mousas, N. Adamo
Computer Animation and Virtual Worlds (Proc. of CASA 2022), 33(3-4), pp. 1-14, 2022 -
Biologically Inspired Variational Auto-Encoders for Adversarial Robustness
S. Talafha, B. Rekabdar, C. Mousas, C. Ekenna
International Conference on Deep Learning, Big Data and Blockchain, pp. 79-93, 2022 -
Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization
D. Kao, R. Ratan, C. Mousas, A. Joshi, E. Melcer
ACM CHI Conference on Human Factors in Computing Systems, pp. 1-27, 2022 -
HAVIT: A Virtual Reality Testbed to Support Human-Autonomous Vehicle Interaction Studies
X. Guo, D. Wan, D. Liu, C. Mousas, Y. Chen
International Conference on Human-Computer Interaction, pp. 371-390, 2022 -
Band Overdrive: A Multi-Instrument Virtual Reality Music Rhythm Game
J. Wang, S. Liao, H. Wang, C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 906-907, 2022 -
A Cardboard-Based Virtual Reality Study on Self-Avatar Appearance and Breathing
D. Cui, C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 1-6, 2022 -
Editorial: Professional Training in Extended Reality: Challenges and Solutions
L.-F. Yu, C. Mousas, D. Lindlbauer, G. A. Koulieris, L. Chan, R. P. McMahan, T. Amemiya
Frontiers in Virtual Reality, Volume 2, Article No. 128, pp. 1-2, 2021 -
Evaluating Wearable Tactile Feedback Patterns During a Virtual Reality Fighting Game
D. Cui, C. Mousas
IEEE International Symposium on Mixed and Augmented Reality (Adjunct), pp. 338-343, 2021 -
Evaluating Tutorial-Based Instructions for Controllers in Virtual Reality Games
D. Kao, A. Magana, C. Mousas
Proceedings of the ACM on Human-Computer Interaction (CHI Play), 5, Article No. 234, pp. 1-28, 2021 -
The Effects of a Self-Similar Avatar Voice in Educational Games
D. Kao, R. Ratan, C. Mousas, A. Magana
Proceedings of the ACM on Human-Computer Interaction (CHI Play), 5, Article No. 238, pp. 1-28, 2021 -
Evaluating Virtual Reality Locomotion Interfaces on Collision Avoidance Task with a Virtual Character
C. Mousas, D. Kao, A. Koilias, B. Rekabdar
The Visual Computer (Proc. of CGI 2021), 37(9-11), pp. 2823-2839, 2021 -
Editorial: XR in the era of COVID-19
K. Koumaditis, C. Mousas, F. Chinello
Behaviour & Information Technology, 40(12), pp. 1234-1236, 2021 -
An On-site and Remote Study During the COVID-19 Pandemic on Virtual Hand Appearance and Tactile Feedback
D. Cui, C. Mousas
Behaviour & Information Technology, 40(12), pp. 1278-1291, 2021 -
A Review on Virtual Reality Skill Training Applications
B. Xie, H. Liu, R. Alghofaili, Y. Zhang, Y. Jiang, F. D. Lobo, C. Li, W. Li, H. Huang, M. Akdere, C. Mousas, L.-F. Yu
Frontiers in Virtual Reality, Volume 2, Article No. 49, pp. 1-19, 2021 -
Virtual Reality Game Level Layout Design for Real Environment Constraints
H. Liu, Z. Wang, A. Mazumdar, C. Mousas
Graphics and Visual Computing (Proc. of CAD & Graphics 2021), Volume 4, pp. 1-11, 2021 -
Synthesizing Affective Virtual Reality Multi-Character Experiences
A. Mazumdar, C. Mousas
Computer Animation and Virtual Worlds (Proc. of CASA 2021), 32(3-4), pp. 1-12, 2021 -
Toward Understanding Embodied Human-Virtual Character Interaction Through Virtual and Tactile Hugging
D. Cui, D. Kao, C. Mousas
Computer Animation and Virtual Worlds (Proc. of CASA 2021), 32(3-4), pp. 1-15, 2021 -
Interacting with Virtual Instructors: The Effect of Gender and Years of Study on the Perception of In-Game Instructors
D. Cui, D. Whittinghill, A. Fukada, C. Mousas, N. Adamo
Computer Animation and Virtual Worlds (Proc. of CASA 2021), 32(3-4), pp. 1-10, 2021 -
Fighting COVID-19 at Purdue University: Design and Evaluation of a Game for Teaching COVID-19 Hygienic Best Practices
D. Kao, A. Joshi, C. Mousas, A. Peddireddy, A. K, Gopi, J. Li, J. Springer, B. S. McGowan, J. B. Reed
International Conference on the Foundations of Digital Games, pp. 1-23, 2021 -
Photo Sequences of Varying Emotion: Optimization with a Valence-Arousal Annotated Dataset
C. Mousas, C. Krogmeier, Z. Wang
ACM Transactions on Interactive Intelligent Systems, 11(2), Article No. 16, pp. 1-19, 2021 -
Toward Understanding the Effects of Virtual Character Appearance on Avoidance Movement Behavior
C. Mousas, A. Koilias, B. Rekabdar, D. Kao, D. Anastasiou
IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 40-49, 2021 -
Evidence for a Relationship Between Self-Avatar Fixations and Perceived Avatar Similarity within Low-Cost Virtual Reality Embodiment
C. Krogmeier, C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 127-134, 2021 -
Effects of Virtual Instructor's Facial Expressions in a 3D Game on Japanese Language Learning
D. Cui, D. Whittinghill, A. Fukada, C. Mousas, N. Adamo
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 401-405, 2021 -
DenserNet: Weakly Supervised Visual Localization Using Multi-Scale Feature Aggregation
D. Liu, Y. Cui, L. Yan, C. Mousas, B. Yang, Y. Chen
AAAI Conference on Artificial Intelligence, pp. 6101-6109, 2021 -
A Virtual Reality Framework for Human-Virtual Crowd Interaction Studies
M. Nelson, C. Mousas
IEEE International Conference on Artificial Intelligence and Virtual Reality, pp. 209-213, 2020 -
Biologically Inspired Sleep Algorithm for Variational Auto-Encoders
S. Talafha, B. Rekabdar, C. Mousas, C. Ekenna
International Symposium on Visual Computing, pp. 54-67, 2020 -
Walking in a Crowd Full of Virtual Characters: Effects of Virtual Character Appearance on Human Movement Behavior
M. Nelson, A. Mazumdar, S. Jamal, Y. Chen, C. Mousas
International Symposium on Visual Computing, pp. 617-629, 2020 -
Passenger Anxiety about Virtual Driver Awareness During a Trip with a Virtual Autonomous Vehicle
A. Koilias, C. Mousas, B. Rekabdar, C.-N. Anagnostopoulos
International Symposium on Visual Computing, pp. 654-665, 2020 -
Evaluating Human Movement Coordination During Immersive Walking in a Virtual Crowd
A. Koilias, M. Nelson, S. Gubbi, C. Mousas, C.-N. Anagnostopoulos
MDPI Behavioral Sciences, 10(9), Article No. 130, 2020 -
Virtual Reality Racket Sports: Virtual Drills for Exercise and Training
H. Liu, Z. Wang, C. Mousas, D. Kao
IEEE International Symposium on Mixed and Augmented Reality, pp. 734-744, 2020 -
Immersive Walking in a Virtual Crowd: The Effects of the Density, Speed, and Direction of a Virtual Crowd on Human Movement Behavior
A. Koilias, M. Nelson, C.-N. Anagnostopoulos, C. Mousas
Computer Animation and Virtual Worlds, 31(6), pp. 1-14, 2020 -
VR-PAVIB: The Virtual Reality Pedestrian-Autonomous Vehicle Interaction Benchmark
A. F. Dalipi, D. Liu, X. Guo, Y. Chen, C. Mousas
ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications, pp. 38-41, 2020 -
Using Real-Time, In-Game Measures to Evaluate Game Difficulty
B. Sherrick, C. L. Smith, D. Kao, M. Yuan, C. Mousas
Annual Convention of the National Communication Association, 2020 -
Hack.VR: A Programming Game in Virtual Reality
D. Kao, C. Mousas, A. Magana, D. F. Harrell, R. Ratan, E. Melcer, B. Sherrick, P. Parsons, D. Gusev
International Conference on the Foundations of Digital Games (Games & Demos), pp. 1-6, 2020 -
I Feel a Moving Crowd Surrounds Me: Exploring Tactile Feedback During Immersive Walking in a Virtual Crowd
A. Koilias, C. Mousas, C.-N. Anagnostopoulos
Computer Animation and Virtual Worlds (Proc. of CASA 2020), 31 (4-5), pp. 1-16, 2020 -
Eye Fixations and Electrodermal Activity During Low-Budget Virtual Reality Embodiment
C. Krogmeier, C. Mousas
Computer Animation and Virtual Worlds (Proc. of CASA 2020), 31 (4-5), pp. 1-12, 2020 -
Real and Virtual Environment Mismatching Induces Arousal and Alters Movement Behavior
C. Mousas, D. Kao, A. Koilias, B. Rekabdar
IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 626-635, 2020 -
Embodiment for the Difference: A VR Experience of Bipolar Disorder
J. Dong, A. Mazumdar, F. C. Yang, H.-Y. Chen, S. Han, C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 513-514, 2020 -
Blindness Visualizer: A Simulated Navigation Experience
C. Krogmeier, J. Heffron, J. Legare, M. Nelson, Z. Liu, C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 511-512, 2020 -
Color Blindness Bartender: An Embodied VR Game Experience
H. Liu, Z. Wang, Y. Pan, C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, pp. 519-520, 2020 -
Attentional Adversarial Variational Video Generation via Decomposing Motion and Content
S. Talafha, B. Rekabdar, C. Ekenna, C. Mousas
IEEE International Conference on Semantic Computing, pp. 45-52, 2020 -
Within a Virtual Crowd: Exploring Human Movement Behavior during Immersive Crowd Interaction
M. Nelson, A. Koilias, S. Gubbi, C. Mousas
ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications in Industry, pp. 3:1-3:10, 2019 -
Computational Design and Fabrication of Customized Gamepads
C. Rajguru, C. Mousas, L.-F. Yu
ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications in Industry, pp. 11:1-11:11, 2019 -
Virtual Reality Car Passenger Anxiety on Driving Habits
A. Koilias, C. Mousas, B. Rekabdar
EuroVR International Conference on Virtual Reality and Augmented Reality, pp. 263-281, 2019 -
A Virtual Reality Framework for Training Incident First Responders and Digital Forensic Investigators
U. Karabiyik, C. Mousas, D. Sirota, T. Iwai, M. Akdere
International Symposium on Visual Computing, pp. 469-480, 2019 -
Human-Virtual Character Interaction: Toward Understanding the Influence of Haptic Feedback
C. Krogmeier, C. Mousas, D. Whittinghill
Computer Animation and Virtual Worlds (Proc. of CASA 2019), 30(3-4), pp. 1-10, 2019 -
The Effects of Motion Artifacts on Self-Avatar Agency
A. Koilias, C. Mousas, C.-N. Anagnostopoulos
Informatics, 6(2), Article No. 18, 2019 -
Effects of Self-Avatar and Gaze on Avoidance Movement Behavior
C. Mousas, A. Koilias, D. Anastasiou, B. Rekabdar, C.-N. Anagnostopoulos
IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 726-734, 2019 -
Human, Virtual Human, Bump! A Preliminary Study on Haptic Feedback
C. Krogmeier, C. Mousas, D. Whittinghill
IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 1032-1033, 2019 -
Passenger Anxiety when Seated in a Virtual Reality Self-Driving Car
A. Koilias, C. Mousas, B. Rekabdar, C.-N. Anagnostopoulos
IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 1024-1025, 2019 -
Generative Adversarial Network with Policy Gradient for Text Summarization
B. Rekabdar, C. Mousas, B. Gupta
IEEE International Conference on Semantic Computing, pp. 204-207, 2019 -
Dilated Convolutional Neural Network for Predicting Driver's Activity
B. Rekabdar, C. Mousas
IEEE International Conference on Intelligent Transportation Systems, pp. 3245-3250, 2018 -
The Effects of Appearance and Motion of Virtual Characters on Emotional Reactivity
C. Mousas, D. Anastasiou, O. Spantidi
Computers in Human Behavior, Volume 86, pp. 99-108, 2018 -
Performance-Driven Dance Motion Control of a Virtual Partner Character
C. Mousas
IEEE Conference on Virtual Reality and 3D User Interfaces, pp. 57-64, 2018 -
Master of Puppets: An Animation by Demonstration Computer Puppetry Authoring Framework
Y. Cui, C. Mousas
3D Research, 9(1), Article No. 5, 2018 -
Full-Body Locomotion Reconstruction of Virtual Characters Using a Single Inertial Measurement Unit
C. Mousas
Sensors, 17(11), Article No. 2589, 2017 -
Environment-Scale Fabrication: Replicating Outdoor Climbing Experience
E. Whiting, N. Ouf, L. Makatura, C. Mousas, Z. Shu, L. Kavan
ACM SIGCHI Conference on Human Factors in Computing Systems, pp. 1794-1804, 2017 -
Real-Time Performance-Driven Finger Motion Synthesis
C. Mousas, C.-N. Anagnostopoulos
Computers & Graphics, Vol. 65, pp. 1-11, 2017 -
Learning Motion Features for Example-Based Finger Motion Estimation for Virtual Characters
C. Mousas, C.-N. Anagnostopoulos
3D Research, 8(3), Article No. 25, 2017 -
Motion Style Transfer in Correlated Motion Spaces
A. Kilias, C. Mousas
International Conference on Augmented Reality, Virtual Reality and Computer Graphics, pp. 242-252, 2017 -
Performance-Driven Hybrid Full-Body Character Control for Navigation and Interaction in Virtual Environments
C. Mousas, C. Anagnostopoulos
3D Research, 8(2), Article No. 18, 2017 -
Kernel Projection of Latent Structures Regression for Facial Animation Retargeting
C. Ouzounis, A. Koilias, C. Mousas
EUROGRAPHICS Virtual Reality Interactions and Physical Simulations, pp. 59-65, 2017 -
Character Animation Scripting Environment
C. Mousas, C.-N. Anagnostopoulos
Encyclopedia of Computer Graphics and Games, pp. 1-12, 2016 -
Finger Motion Estimation and Synthesis for Gesturing Characters
C. Mousas, C.-N. Anagnostopoulos, P. Newbury
Spring Conference on Computer Graphics, pp. 107-104, 2015 -
Structure-Aware Transfer of Facial Blendshapes
C. Mousas, C.-N. Anagnostopoulos
Spring Conference on Computer Graphics, pp. 55-62, 2015 -
Using Personalized Finger Gestures for Navigating Virtual Characters
C. Ouzounis, C. Mousas, C.-N. Anagnostopoulos, P. Newbury
EUROGRAPHICS Virtual Reality Interaction and Physical Simulation Workshop, pp. 5-14, 2015 -
CHASE: Character Animation Scripting Environment
C. Mousas, C.-N. Anagnostopoulos
ACM SIGGRAPH Conference on Virtual Reality Continuum and Its Applications in Industry, pp. 55-62, 2015 -
Footprint-Driven Locomotion Composition
C. Mousas, P. Newbury, C.-N. Anagnostopoulos
International Journal of Computer Graphics & Animation, 4(4), pp. 27-42, 2014 -
Analyzing and Segmenting Finger Gestures in Meaningful Phases
C. Mousas, P. Newbury, C.-N. Anagnostopoulos
IEEE Computer Graphics, Imaging, and Visualization Conference, pp. 89-94, 2014 -
Efficient Hand-Over Motion Reconstruction
C. Mousas, P. Newbury, C.-N. Anagnostopoulos
International Conferences in Central Europe on Computer Graphics, Visualization and Computer Vision, pp. 111-120, 2014 -
Data-Driven Motion Reconstruction Using Local Regression Models
C. Mousas, P. Newbury, C.-N. Anagnostopoulos
Artificial Intelligence Applications and Innovations, pp. 364-374, 2014 -
Evaluating the Covariance Matrix Constraints for Data-Driven Statistical Human Motion Reconstruction
C. Mousas, P. Newbury, C.-N. Anagnostopoulos
Spring Conference on Computer Graphics, pp. 99-108, 2014 -
The Minimum Energy Expenditure Shortest Path Method
C. Mousas, P. Newbury, C.-N. Anagnostopoulos
Journal of Graphics Tools, 17 (1-2), pp. 31-44, 2013 -
Rethinking Shortest Path: An Energy Expenditure Approach
C. Mousas, P. Newbury, C.-N. Anagnostopoulos
EUROGRAPHICS Virtual Reality Interaction and Physical Simulation Workshop, pp. 35-39, 2013 -
Splicing of Concurrent Upper-Body Motion Spaces with Locomotion
C. Mousas, P. Newbury, C.-N. Anagnostopoulos
Procedia Computer Science, Vol. 25, pp. 348-359, 2013 -
Measuring the Steps: Generating Action Transitions Between Locomotion Behaviors
C. Mousas, P. Newbury, C.-N. Anagnostopoulos
IEEE Computer Games Conference, pp. 31-35, 2013 -
Real-Time Motion Synthesis for Multiple Goal-Directed Tasks Using Motion Layers
C. Mousas, P. Newbury
EUROGRAPHICS Virtual Reality Interaction and Physical Simulation Workshop, pp. 79-85, 2012 -
Real-Time Motion Editing for Reaching Tasks Using Multiple Internal Graphs
C. Mousas, P. Newbury
IEEE Computer Games Conference, pp. 51-55, 2012
Professional Affiliations:
- IEEE Member
- ACM Member