The MS degree in CGT is highly flexible and enables students to focus in one of the areas below and to create an individualized plan of study.
Participating faculty: Hazar Dib, Clark Cory
Participating faculty: Esteban Garcia, Tim McGraw, Ray Hassan, Yingje Victor Chen
Participating faculty: Nicoletta Adamo-Villani, Ray Hassan, David Whittinghill, Bedrich Benes
Computer graphics programming prepares students for jobs in research and development on computer graphics topics such as mgeometric and procedural modeling, object reconstruction, GPU-oriented computing, real-time computer graphics, and simulations. Our alumni have found jobs in major companies and research labs such as Adobe, Apple, DreamWorks, Google, Microsoft, NVIDIA, Samsung, Siemens, and Square Enix.
Participating faculty: Bedrich Benes, Tim McGraw, David Whittinghill, Yinje Victor Chen
Game studies focuses on the technical, aesthetic, and usability dimensions of video game design and development. The CGT Game Studies track is a research-oriented program in which students develop innovative original productions complemented by academic scholarship. Alumni have been gone on to both animation and gaming companies such as Disney, Volition Deep Silver, Sony, Avalanche, Naughty Dog, Activision and many others.
Participating faculty: David Whittinghill
Ranked fifth in the 2016 Best Value UX Design program rankings, the human centered design and development (HCDD) specialization prepares students for careers in user experience (UX) and doctoral studies in human-computer interaction (HCI). Students learn methods, principles and theories of design. Human-centered design aims to create products and services that are “user-friendly.” HCDD at Purdue combines knowledge of technology, human nature, as well as visual and written communication to create products and services with graphical user interfaces that are easy and fun to use. The study of HCDD ranges from applied product design to theoretical and methodological reflection and innovation. Alumni have been successful working in UX at companies such as Microsoft, IBM, Google, Disney, Salesforce, and others.
Participating faculty: Mihaela Vorvoreanu, Colin Gray, Paul Parsons, Nancy Rasche, Yinje Victor Chen, David Whittinghill, Vetria Byrd, Esteban Garcia
Information visualization and visual analytics studies the (interactive) visual representations of abstract data, scientific data, and other sources of information to reinforce human cognition. outgrowth of the fields of information visualization and scientific visualization, visual analytics focuses on analytical reasoning facilitated by interactive visual interfaces.
Participating faculty: Yingje Victor Chen, Vetria Byrd, Tim McGraw, Paul Parsons, Esteban Garcia
Participating faculty: Nathan Hartman, Patrick Connolly, Craig Miller, Amy Mueller, Gary Bertoline
Participating faculty: Carlos Morales
Virtual and Augmented Reality focuses on applied research and development in the fields of virtual and augmented reality. The CGT VR/AR track is a research-oriented program in which students develop innovative original productions complemented by academic scholarship. Students and faculty frequently closely collaborate with the Purdue Envision Center for Perceptualization, a world-class facility outfitted with the most current equipment available in the field.
Participating faculty: David Whittinghill, James Mohlesr, Gary Bertoline, Yinje Victor Chen
Participating faculty: Ron Glotzbach, Carlos Morales, Yingje Victor Chen, James Mohler
Current undergraduate CGT students may be eligible to earn both a bachelor’s and master’s degrees in only five years with a special plan of study.