Student, Alumni and Faculty Achievements

Games Built at Purdue Polytechnic. Careers Built Beyond It.

Purdue's game development curriculum emphasizes applied learning, technical depth, and professional readiness. From student-built games published on Steam to alumni contributing to AAA studios and serious simulation environments, this work reflects what happens when education is rooted in real-world practice. The projects and careers highlighted below demonstrate how coursework, faculty mentorship, and individual initiative translate into industry impact.

Student Games Published on Steam

Many student projects at Purdue begin in the classroom and continue well beyond it. Several have gone on to full commercial release, demonstrating both technical skill and long-term project development.

Talon's Blade

Talon’s Blade

Full commercial game | Originated as a capstone project
Developed by: TBD
Originally developed as a Purdue capstone project, Talon’s Blade evolved into a fully released commercial game on Steam. The project reflects the scope and polish that can emerge when students are given the time, mentorship, and technical foundation to carry an idea from concept through production and release.

Play on Steam

Law of Entropy

Law of Entropy

Solo-developed project
Developed by: Alan O'Cull (Purdue alumnus)
Law of Entropy was developed entirely by Alan O'Cull, beginning as a Purdue project and continuing beyond graduation. The game highlights the depth of individual technical and design work possible through the program, particularly in the area of serious games and simulation-focused development.

Play on Steam

Tax Return

Tax Return

Completed in one semester (CGT 36500, Fall 2025)
Developed by: Nathan Ashley, Ani Manchella, Theo Wallace, Charles Yu, Joshua Brown, Matt Murray (Class of 2027)
Tax Return was developed entirely within a single semester as part of CGT 36500. The project demonstrates what students can accomplish within a structured course environment, balancing design, programming, and production constraints on a tight timeline.

Play on Steam

The Blackwood Legacy

The Blackwood Legacy

Independent post-graduation release
Developed by: Connor Elsworth (Class of 2024)
Created shortly after graduation, The Blackwood Legacy reflects a seamless transition from academic training to independent professional work. The project showcases Connor Elsworth's ability to carry skills developed at Purdue into a standalone commercial release.

Play on Steam

Alumni Working in the AAA Games Industry

Purdue graduates are contributing to major AAA studios across the industry, working in design, production, and technical roles on globally recognized titles.

Selected Alumni Highlights

  • Emily Hill (Class of 2021) – Level Designer
    Affray Interactive (SCP:5K), Lost Boys Interactive (Tiny Tina's Wonderlands)
  • William Garner Newton (Class of 2022) – Level Designer
    High Moon Studios (Call of Duty series)
  • Sam Lower (Class of 2022) – Technical Game Designer
    High Moon Studios (Call of Duty series)
  • Isaiah Eleazar (Class of 2021) – Producer
    Bungie (Destiny 2, Marathon)
  • Caitlin Nairon (Class of 2022) – Developer
    Zenimax, Bungie (Marathon)
  • Alex Silalahi (Class of 2024) – Technical Designer
    Zenimax
  • Ryan Everhart (Class of 2023) – Level Designer
    Zenimax (Elder Scrolls Online)
  • Uma Claire Teelock (Class of 2024) – Producer
    Wizards of the Coast

Serious Games, Simulation, and Applied Technology

Beyond entertainment, Purdue graduates contribute to serious games and simulation environments used for training, leadership development, and defense applications.

Prepar3D

Prepar3D® Fuse (Lockheed Martin)

Bryce Hui (Class of 2022)
Software engineering and Unreal Engine development.

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CRLT

Crisis Response Leadership Training

Westin Baker (Class of 2023)
Simulation-based leadership training developed in Lafayette, Indiana.

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Faculty-Led Projects and Research

BookFaculty research and creative practice play a key role in shaping the program’s applied focus, often involving students directly in development and experimentation.

Projects:
  • Stranger: A Korean Language and Culture Adventure Game
    Developed by Professor Robert Howard with Purdue students. Learn more
Textbooks and Publications
  • Game Design Essentials – Robert Howard (2023)
  • Applied Game History – Robert Howard (2025)
  • Functional Coding for Procedural Game Programmers – Jeffrey Kesselman (2025)
Research and Innovation

Individual Student Work

These projects highlight what individual students can accomplish through focused coursework and independent execution.

Yuna Lee

Yuna Lee – CGT 26505 Level Design Final Project

Demonstrates design thinking and process documentation.

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Tommy Morrill

Tommy Morrill – CGT 26505 Level Design Final Project

Illustrates the depth of work possible within a single course.

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